Rust Data

rustdata.spaceservers77.169.229.66:28016.ipynb

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Offline 77.169.229.66:28015 checked 22h ago

Dev Server

Connect

srv = rust.server("77.169.229.66:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 1 # peak 1
rank #8,235 # top 37%
last wipe 4d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75100:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct28 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.4 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held60%else halves by day 2.5

The first 48 hours of its last wipes

Sat 24 OctSun 18 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 12:50 UTC4d ago 1 NaN running 0
1 Sun 18 Oct, 10:41 UTC10d ago 1 held half 6.1 days 1
2 Wed 14 Oct, 14:32 UTC14d ago 1 halved by day 1 3.8 days 0
3 Sun 11 Oct, 07:33 UTC17d ago 1 held half 3.3 days 1
4 Sun 4 Oct, 19:16 UTC24d ago 1 halved by day 4 6.5 days 0
5 Thu 1 Oct, 18:26 UTC FW27d ago 1 held half 3 days 1
6 Sat 26 Sep, 18:38 UTC32d ago 1 held half 5 days 1
7 Thu 24 Sep, 18:57 UTC34d ago 1 held half 2 days 0
8 Tue 15 Sep, 18:20 UTC43d ago 1 NaN 9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
77.169.229.66:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 12:50 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average322/375
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average210/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average34/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average28/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average54/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average73/200

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Dev Server rank?

Over the last seven days Dev Server sits at #8,235 on player hours, in the top 37% of ranked servers.

How full does Dev Server run?

Offline now for Dev Server, with the last sample 22 hours ago. Over the last seven days it averaged 1 players and peaked at 1. The 48-hour sample puts the busiest hour at 01:00 UTC, averaging 1 players.

Server data

What is the Rust version on Dev Server?

Rust network protocol 2635 and build 168909 on Windows is what Dev Server runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Dev Server, and is it online now?

The latest sample has Dev Server offline, with a last sighting 22 hours ago. Uptime of 8% across the last 7 full days: 13 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Where does Dev Server sit?

No region is published by Dev Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 77.169.229.66:28015.

Map and rules

What rules and settings are recorded for Dev Server?

The name Dev Server carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has Dev Server loaded?

The game generates its map: procedural, on Dev Server.

Wipe schedule

When does Dev Server wipe, and on what schedule?

Irregular wipe times on Dev Server leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 4 days 10 hours ago.

On Dev Server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 1 hours in. Half the peak or more was held to the next wipe in 60% of recent wipes. The drop under half arrived by day 2.5 in the other cases.

Tags and filters

Which lists on Rust Data hold Dev Server, and which filters?

On Rust Data, Dev Server appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Dev Server hold?

The game's server browser reads these tags from Dev Server: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join Dev Server?

The manual route: launch Rust, F1, then client.connect 77.169.229.66:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players The server lists 10 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 53,199 players 11,735 servers online