Rust Data

rustdata.spaceservers77.183.239.218:28016.ipynb

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Offline 77.183.239.218:28015 checked 8d ago

My Local Test Server [No EAC]

Connect

srv = rust.server("77.183.239.218:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,317 # top 70%
last wipe 8d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
77.183.239.218:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
19 Oct 2026, 13:52 UTC
hostname
–
first seen
19 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average650/700
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 343 on average45/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 339 on average87/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 315 on average365/400
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average165/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 260 on average157/225

Quick answers

From the figures on this page.

Population data

How does My Local Test Server [No EAC] compare in the rankings?

Over the last seven days My Local Test Server [No EAC] sits at #15,317 on player hours, in the top 70% of ranked servers.

How many players does My Local Test Server [No EAC] hold at once?

My Local Test Server [No EAC] returns no live count at this refresh, having last been seen 8 days 7 hours ago.

About the server

What is the Rust version on My Local Test Server [No EAC]?

The build is Rust network protocol 2634 and build 167781 on Windows, run by My Local Test Server [No EAC]. The protocol has to match before you can join, and Steam does the updating.

Is My Local Test Server [No EAC] up, and what does its uptime show?

My Local Test Server [No EAC] is offline at this refresh; the last response came 8 days 7 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 19 October 2026.

Where does My Local Test Server [No EAC] sit?

There is no region published for My Local Test Server [No EAC]. Rust Data does not look up where the machine stands; it shows where a server says it is. 77.183.239.218:28015 is its address.

Rules, settings, map

What rules and settings are recorded for My Local Test Server [No EAC]?

The name My Local Test Server [No EAC] carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC is not running; Valve's anti-cheat is off.

Which map has My Local Test Server [No EAC] selected?

My Local Test Server [No EAC] runs a procedural map, which the game generates.

Wipe schedule

When does My Local Test Server [No EAC] wipe, and on what schedule?

The record for My Local Test Server [No EAC] holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 8 days 7 hours ago.

Lists and tags

Which Rust Data filters and lists contain My Local Test Server [No EAC]?

The Rust Data lists that My Local Test Server [No EAC] fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on My Local Test Server [No EAC] hold?

The game's server browser reads these tags from My Local Test Server [No EAC]: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to My Local Test Server [No EAC]?

In Rust, F1 opens the console: type client.connect 77.183.239.218:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 73,779 players 11,815 servers online