Rust Data

rustdata.spaceservers77.191.248.95:28017.ipynb

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Offline 77.191.248.95:28015 checked 27d ago

combatland staging

Connect

srv = rust.server("77.191.248.95:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak –
rank #13,967 # top 59%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 13:07 UTC27d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
77.191.248.95:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 15:37 UTC
hostname
–
first seen
1 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average361/500
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average217/300
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average36/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average28/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average61/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average82/200

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does combatland staging rank?

Player hours over seven days put combatland staging at #13,967, in the top 59% of the ranked set.

What population does combatland staging carry?

Offline now for combatland staging, with the last sample 27 days 5 hours ago.

Server data

What is the Rust version on combatland staging?

Version Rust network protocol 2634 and build 166493 on Windows is reported by combatland staging. Joining needs the same protocol on your game; Steam handles the update.

How reliable is combatland staging, and is it up?

Offline now for combatland staging, last seen 27 days 5 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 1 October 2026.

Where does combatland staging sit?

There is no region published for combatland staging. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 77.191.248.95:28015.

Rules, settings, map

Which settings and rules does combatland staging run?

No gather rate appears in the name: combatland staging. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. The server browser lists it under Community. Anti-cheat status: VAC on.

What is the map on combatland staging?

combatland staging runs a procedural map, which the game generates.

Wipe schedule

When does combatland staging wipe, and on what schedule?

The record for combatland staging holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days 7 hours ago.

On combatland staging, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which Rust Data filters and lists contain combatland staging?

These Rust Data lists include combatland staging: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on combatland staging hold?

Read by the game's server browser, the tags combatland staging publishes are: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166493 (Build): Recorded game build: 166493; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to combatland staging?

In Rust, F1 opens the console: type client.connect 77.191.248.95:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmrust,cs166493,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players The server lists 1 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166493
Build Recorded game build: 166493.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 55,890 players 11,751 servers online