Rust Data

rustdata.spaceservers77.20.252.163:28026.ipynb

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Offline 77.20.252.163:28025 checked 35d ago

RadarTest

Connect

srv = rust.server("77.20.252.163:28026")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,082 # top 69%
last wipe 52d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
77.20.252.163:28025
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
6 Sep 2026, 11:57 UTC
hostname
–
first seen
23 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average295/300
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average256/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average27/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average22/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average38/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average123/200

Quick answers

From the figures on this page.

Player counts

How does RadarTest compare in the rankings?

Over the last seven days RadarTest sits at #15,082 on player hours, in the top 69% of ranked servers.

How many players does RadarTest hold at once?

Offline now for RadarTest, with the last sample 35 days 6 hours ago.

Server data

What Rust version does RadarTest run?

Rust network protocol 2633 and build 162929 on Windows is what RadarTest runs. Steam updates your game for you, but the protocol must match to join.

Is RadarTest up, and what does its uptime show?

The latest sample has RadarTest offline, with a last sighting 35 days 6 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 23 September 2026.

Which location does RadarTest run from?

For RadarTest, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 77.20.252.163:28025 is its address.

Settings and map

Which settings and rules does RadarTest run?

No gather rate appears in the name: RadarTest. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

Which map has RadarTest loaded?

RadarTest runs a procedural map, which the game generates.

Wipe schedule

When does RadarTest wipe, and how often?

Too few wipes are on record for RadarTest to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 52 days 20 hours ago.

Tags and filters

Where does RadarTest appear among Rust Data lists and filters?

These Rust Data lists include RadarTest: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on RadarTest hold?

Read by the game's server browser, the tags RadarTest publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs162929 (Build): Build number: 162929; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into RadarTest?

Enter client.connect 77.20.252.163:28025 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs162929
Build Build number: 162929.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 44,156 players 11,640 servers online