Rust Data

rustdata.spaceservers77.22.38.134:28016.ipynb

Run all rust-data · live

‹ All servers

Offline 77.22.38.134:28015 checked 33d ago

China Nr #01

Connect

srv = rust.server("77.22.38.134:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/16 # 6% full
7-day average 0 # peak –
rank #13,973 # top 61%
last wipe 33d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 25 Sep, 15:07 UTC33d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
77.22.38.134:28015
region
–
max players
16
group limit
8, the default
wipe schedule
–
last wipe
25 Sep 2026, 15:07 UTC
hostname
–
first seen
25 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustoria.co - SEA MainEA · groups of 16+ · weekly · 184 on average8/200
1Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 119 on average8/550
2Rustoria.co - SEA LongEA · groups of 12+ · monthly · 107 on average37/200
3Rustafied.com - SEA MainEA · groups of 16+ · weekly · 88 on average4/100
4Rustoria.co - SEA Medium | JUST WIPED 29.10EA · no group limit · 65 on average57/100
5Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]EA · groups of 8+ · weekly · 52 on average4/200

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does China Nr #01 rank?

Over the last seven days China Nr #01 sits at #13,973 on player hours, in the top 61% of ranked servers.

How many players does China Nr #01 hold at once?

Offline now for China Nr #01, with the last sample 33 days 8 hours ago.

Server data

What Rust version does China Nr #01 run?

The build is Rust network protocol 2633 and build 165217 on Linux, run by China Nr #01. Joining needs the same protocol on your game; Steam handles the update.

How reliable is China Nr #01, and is it up?

China Nr #01 is offline at this refresh; the last response came 33 days 8 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 25 September 2026.

In which location is China Nr #01 hosted?

Its name points to Asia, but China Nr #01 publishes no region tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 77.22.38.134:28015 is its address.

Map and rules

Which settings and rules does China Nr #01 run?

You will not find a gather rate in the string China Nr #01. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Anti-cheat status: VAC off.

Which map has China Nr #01 selected?

The game generates its map: procedural, on China Nr #01.

Wipes and dates

On what schedule does China Nr #01 wipe?

The record for China Nr #01 holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 33 days 9 hours ago.

On China Nr #01, what happens on wipe day?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in.

Tags and filters

Which Rust Data filters and lists contain China Nr #01?

On Rust Data, China Nr #01 appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on China Nr #01 hold?

These tags are published by China Nr #01 and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp16 (Max players): 16 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to China Nr #01?

Enter client.connect 77.22.38.134:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp16,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp16
Max players 16 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol To join, your game must run protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 44,561 players 11,697 servers online