Rust Data

rustdata.spaceservers78.131.94.117:28017.ipynb

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Offline 78.131.94.117:28015 checked 13d ago

Local Dev

Connect

srv = rust.server("78.131.94.117:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #12,842 # top 59%
last wipe 15d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct17 Oct18 Oct20 Oct22 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
78.131.94.117:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
13 Oct 2026, 16:49 UTC
hostname
–
first seen
13 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average501/575
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average309/400
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average41/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average36/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average85/150
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average109/200

Quick answers

From the figures on this page.

Population data

How does Local Dev compare in the rankings?

Rank #12,842 on seven-day player hours for Local Dev, within the top 59% of all ranked servers.

How many players does Local Dev hold at once?

Local Dev returns no live count at this refresh, having last been seen 13 days 2 hours ago.

Server facts

What Rust version does Local Dev run?

Version Rust network protocol 2634 and build 167781 on Windows is reported by Local Dev. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Local Dev, and is it up?

Local Dev is offline at this refresh; the last response came 13 days 2 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 13 October 2026.

Where does Local Dev sit?

For Local Dev, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 78.131.94.117:28015.

Settings and map

Which rules apply on Local Dev, and what settings?

No gather rate appears in the name: Local Dev. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. The VAC field reads off.

What is the map on Local Dev?

Local Dev runs a procedural map, which the game generates.

Wipe data

On what schedule does Local Dev wipe?

The record for Local Dev holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 15 days 5 hours ago, and that is the one in play.

Tags and filters

Which lists on Rust Data hold Local Dev, and which filters?

These Rust Data lists include Local Dev: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Local Dev?

The game's server browser reads these tags from Local Dev: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to Local Dev?

Enter client.connect 78.131.94.117:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players The server lists 10 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build Build number: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 67,584 players 11,791 servers online