Offline EU 78.24.120.14:28015 checked 1d ago
Koeke's Gameserver
Connect
srv = rust.server("78.24.120.14:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 33% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 5 Oct, 20:00 UTC23d ago | 3 | NaN | running | 1 |
| 1 | Sun 4 Oct, 10:08 UTC25d ago | 2 | NaN | 1.4 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 1998348663
- map
- Procedural Map
- size
- 3000
- seed
- 1998348663
Server
srv.info()- address
- 78.24.120.14:28015
- region
- EU
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Oct 2026, 20:00 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 427/500 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 455/475 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 975/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 60/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 990/1000 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 233 on average | 789/800 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Koeke's Gameserver rank?
Ranked #7,457 on seven-day player hours, Koeke's Gameserver is #2,029 in Europe and in the top 33% of all ranked servers.
What population does Koeke's Gameserver carry?
The current row shows Koeke's Gameserver offline; the last response was 26 hours ago. Over the last seven days it averaged 0 players and peaked at 4. Averaged by hour over 48 hours, 11:00 UTC is the busiest, at 0 players.
About the server
What does performance look like on Koeke's Gameserver?
Averaged over 48 hours: 131 server fps, never under 101. The entity count peaked at 50,827, covering buildings, deployables and the rest of the world. A high of 1,620 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on Koeke's Gameserver?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Koeke's Gameserver. The protocol has to match before you can join, and Steam does the updating.
How reliable is Koeke's Gameserver, and is it up?
The latest sample has Koeke's Gameserver offline, with a last sighting 26 hours ago. A restart about 15 hours ago is what its reported uptime implies. 115 of 168 hours up over the last 7 full days, or 68%. The first row Rust Data holds for it is dated 4 October 2026.
Where does Koeke's Gameserver sit?
The EU tag is what Koeke's Gameserver uses to list itself in Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 78.24.120.14:28015.
Rules, settings, map
Which rules apply on Koeke's Gameserver, and what settings?
The name Koeke's Gameserver carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.
What is the map on Koeke's Gameserver?
The game generates the map on Koeke's Gameserver: procedural, size 3,000, seed 1998348663. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does Koeke's Gameserver wipe, and on what schedule?
The record for Koeke's Gameserver holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 23 days 20 hours ago.
On Koeke's Gameserver, what happens on wipe day?
Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 23 hours after it began.
Tags, lists
Which Rust Data filters and lists contain Koeke's Gameserver?
The Rust Data lists that Koeke's Gameserver fits are: EU Rust servers and Rust community servers, unfiltered. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Koeke's Gameserver hold?
These tags are published by Koeke's Gameserver and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; EU (Europe): The server browser files it under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join Koeke's Gameserver?
Enter client.connect 78.24.120.14:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://www.kleemans.org/.