Rust Data

rustdata.spaceservers78.24.120.14:28017.ipynb

Run all rust-data · live

‹ All servers

Offline EU 78.24.120.14:28015 checked 1d ago

Koeke's Gameserver

Connect

srv = rust.server("78.24.120.14:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 4
rank #7,457 # top 33% · #2029 in EU
last wipe 23d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75121:0000:0003:0007:0010:0013:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020021:0000:0003:0007:0010:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 33% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 5 Oct, 20:00 UTC23d ago 3 NaN running 1
1 Sun 4 Oct, 10:08 UTC25d ago 2 NaN 1.4 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 1998348663
Map of Koeke's Gameserver
map
Procedural Map
size
3000
seed
1998348663
Open on RustMaps

Server

srv.info()
address
78.24.120.14:28015
region
EU
max players
10
group limit
8, the default
wipe schedule
–
last wipe
5 Oct 2026, 20:00 UTC
hostname
–
first seen
4 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average427/500
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average455/475
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average975/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average60/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average990/1000
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 233 on average789/800

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Koeke's Gameserver rank?

Ranked #7,457 on seven-day player hours, Koeke's Gameserver is #2,029 in Europe and in the top 33% of all ranked servers.

What population does Koeke's Gameserver carry?

The current row shows Koeke's Gameserver offline; the last response was 26 hours ago. Over the last seven days it averaged 0 players and peaked at 4. Averaged by hour over 48 hours, 11:00 UTC is the busiest, at 0 players.

About the server

What does performance look like on Koeke's Gameserver?

Averaged over 48 hours: 131 server fps, never under 101. The entity count peaked at 50,827, covering buildings, deployables and the rest of the world. A high of 1,620 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on Koeke's Gameserver?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Koeke's Gameserver. The protocol has to match before you can join, and Steam does the updating.

How reliable is Koeke's Gameserver, and is it up?

The latest sample has Koeke's Gameserver offline, with a last sighting 26 hours ago. A restart about 15 hours ago is what its reported uptime implies. 115 of 168 hours up over the last 7 full days, or 68%. The first row Rust Data holds for it is dated 4 October 2026.

Where does Koeke's Gameserver sit?

The EU tag is what Koeke's Gameserver uses to list itself in Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 78.24.120.14:28015.

Rules, settings, map

Which rules apply on Koeke's Gameserver, and what settings?

The name Koeke's Gameserver carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.

What is the map on Koeke's Gameserver?

The game generates the map on Koeke's Gameserver: procedural, size 3,000, seed 1998348663. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does Koeke's Gameserver wipe, and on what schedule?

The record for Koeke's Gameserver holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 23 days 20 hours ago.

On Koeke's Gameserver, what happens on wipe day?

Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 23 hours after it began.

Tags, lists

Which Rust Data filters and lists contain Koeke's Gameserver?

The Rust Data lists that Koeke's Gameserver fits are: EU Rust servers and Rust community servers, unfiltered. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Koeke's Gameserver hold?

These tags are published by Koeke's Gameserver and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; EU (Europe): The server browser files it under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join Koeke's Gameserver?

Enter client.connect 78.24.120.14:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://www.kleemans.org/.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The server lists 10 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 97,136 players 11,875 servers online