Rust Data

rustdata.spaceservers78.29.13.139:28016.ipynb

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Online 78.29.13.139:28015 checked 8m ago

Vanilla PvE, but...

biweekly wipes moddedoxidepve

Connect

srv = rust.server("78.29.13.139:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/13 # 0% full
7-day average 1 # peak 7
rank #3,000 # top 13%
last wipe 13d ago # biweekly schedule
next wipe 10h # Thu 29 Oct, 16:45 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0246807:0015:0023:0007:0021:0005:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020007:0015:0023:0007:0021:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 29 October, 16:45 UTC, in 10h. # Its biweekly schedule tag · low confidence

usual gap12 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

inatkind
010hThu 29 Oct, 16:45 UTCwipe
17d 12hThu 5 Nov, 19:00 UTCFW force wipe
214d 10hThu 12 Nov, 16:45 UTCwipe
328d 10hThu 26 Nov, 16:45 UTCwipe
435d 12hThu 3 Dec, 19:00 UTCFW force wipe
542d 10hThu 10 Dec, 16:45 UTCwipe

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctMon 21 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 47 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 16:45 UTC13d ago 11 NaN running 0
1 Thu 1 Oct, 17:48 UTC FW27d ago 9+1 queue halved by day 4 14 days 0
2 Mon 21 Sep, 17:51 UTC37d ago 10 halved by day 3 10 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 27051999
Map of Vanilla PvE, but...
map
Procedural Map
size
4500
seed
27051999
Open on RustMaps

Server

srv.info()
address
78.29.13.139:28015
region
–
max players
13
group limit
8, the default
wipe schedule
biweekly
last wipe
15 Oct 2026, 16:45 UTC
hostname
^
first seen
21 Sep 2026

About this server · in its own words

print(srv.description)
Ванильный лут на РТ, но везде есть боты. Ванильные рейты, но возведение и содержание базы стоит дороже. Верстак заблокирован, но доступно изучение через стол. Изучение через стол по старым ценам, но есть шанс всё потерять. Броня доступны без ограничений, но её нельзя чинить. Оружие и инструмент можно изучить и починить, но нельзя создать. Неизучаемое оружие нельзя починить. Не нужно защищать базу от игроков, но от ботов придётся. Никаких ограничений на транспорт, но он теперь тратит больше топлива.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 252 on average188/2000
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average87/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average59/200
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average56/200
4TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average20/100
5Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 48 on average24/250

Quick answers

From the figures on this page.

Player counts

How does Vanilla PvE, but... compare in the rankings?

Player hours over seven days put Vanilla PvE, but... at #3,000, in the top 13% of the ranked set.

How many players does Vanilla PvE, but... hold at once?

Current row: 0 players on Vanilla PvE, but..., against 13 slots. Over the last seven days it averaged 1 players and peaked at 7. The 48-hour sample puts the busiest hour at 16:00 UTC, averaging 5 players.

About the server

How well does Vanilla PvE, but... perform?

Server fps over the last 48 hours averages 118; the floor is 79. The entity count peaked at 137,863, covering buildings, deployables and the rest of the world. The memory field tops out at 4,196 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Vanilla PvE, but... on?

Rust network protocol 2635 and build 168909 on Windows is what Vanilla PvE, but... runs. The protocol has to match before you can join, and Steam does the updating.

Is Vanilla PvE, but... up, and what does its uptime show?

Online is the state at the latest refresh for Vanilla PvE, but.... The uptime it reports puts the last restart about 2 hours ago. 162 of 168 hours up over the last 7 full days, or 96%. Rust Data logged it first on 21 September 2026.

In which location is Vanilla PvE, but... hosted?

There is no region published for Vanilla PvE, but.... The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 78.29.13.139:28015.

Map and rules

What rules and settings are recorded for Vanilla PvE, but...?

No gather rate appears in the name: Vanilla PvE, but.... Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and player combat is not allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

Which map has Vanilla PvE, but... loaded?

Size 4,500, seed 27051999: the procedural map on Vanilla PvE, but..., generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does Vanilla PvE, but... wipe, and how often?

The tag sets the prediction: Vanilla PvE, but... has too few wipes on record to confirm its schedule. On Thursday 29 October at 16:45 UTC the next wipe is due. A new world was started 13 days 13 hours ago, and that is the one in play. Its tags carry a wipe schedule of every two weeks.

On Vanilla PvE, but..., what happens on wipe day?

Across recent wipes the busiest point averaged 10 players. The crowd on the latest wipe topped out 47 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 3.5.

Lists and tags

Where does Vanilla PvE, but... appear among Rust Data lists and filters?

These Rust Data lists include Vanilla PvE, but...: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the server tags on Vanilla PvE, but...?

Read by the game's server browser, the tags Vanilla PvE, but... publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp13 (Max players): Slot count: 13; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^b (Biweekly): Wipes run on a two-week cycle; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join Vanilla PvE, but...?

The manual route: launch Rust, F1, then client.connect 78.29.13.139:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://discord.com/invite/khgSbbBgEW is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp13,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp13
Max players Slot count: 13.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Wipes run on a two-week cycle.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,246 players 11,617 servers online