Online 78.29.14.210:28015 checked 13m ago
Classic|No mods[Viking]
Connect
srv = rust.server("78.29.14.210:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 9% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 1h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 7d 12h | Fri 6 Nov, 06:25 UTC | wipe |
| 2 | 21d 12h | Fri 20 Nov, 06:25 UTC | wipe |
| 3 | 35d 1h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 4 | 35d 12h | Fri 4 Dec, 06:25 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 28 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 06:25 UTC6d ago | 7 | NaN | running | 0 |
| 1 | Thu 15 Oct, 23:09 UTC13d ago | 7 | held half | 7.3 days | 0 |
| 2 | Thu 1 Oct, 23:18 UTC FW27d ago | 8 | halved by day 11 | 14 days | 0 |
| 3 | Thu 17 Sep, 23:15 UTC41d ago | 5 | halved by day 6 | 14 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1317874501- map
- Procedural Map
- size
- 4500
- seed
- 1317874501
Server
srv.info()- address
- 78.29.14.210:28015
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- biweekly
- last wipe
- 23 Oct 2026, 06:25 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 234 on average | 795/800 |
| 1 | Rustafied.com - EU Medium - Large | EU · groups of 16+ · biweekly · 121 on average | 713/750 |
| 2 | Rustopia.gg - US Medium | NA · groups of 12+ · biweekly · 85 on average | 49/200 |
| 3 | Rustoria.co - SEA Medium | EA · groups of 16+ · biweekly · 73 on average | 278/325 |
| 4 | Rusty Moose |US Biweekly| | NA · groups of 12+ · biweekly · 54 on average | 26/200 |
| 5 | Gringers Solo Only | Noob Friendly Oct 22 | NA · groups of 8+ · biweekly · 43 on average | 26/100 |
Quick answers
From the figures on this page.
Player counts
What position does Classic|No mods[Viking] take in the server rankings?
Rank #2,076 on seven-day player hours for Classic|No mods[Viking], within the top 9% of all ranked servers.
How many players does Classic|No mods[Viking] hold at once?
Current row: 3 players on Classic|No mods[Viking], against 100 slots. Over the last seven days it averaged 2 players and peaked at 11. Averaged by hour over 48 hours, 09:00 UTC is the busiest, at 8 players.
Server data
How smoothly does Classic|No mods[Viking] run?
The 48-hour average is 88 server fps, with a low of 10. The entity count peaked at 123,208, covering buildings, deployables and the rest of the world. The memory field tops out at 4,754 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on Classic|No mods[Viking]?
Rust network protocol 2635 and build 168909 on Linux is what Classic|No mods[Viking] runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Classic|No mods[Viking], and is it up?
Online is the state at the latest refresh for Classic|No mods[Viking]. A restart about 16 hours ago is what its reported uptime implies. 161 of 168 hours up over the last 7 full days, or 96%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Classic|No mods[Viking] run from?
No region is published by Classic|No mods[Viking]. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 78.29.14.210:28015.
Settings and map
Which rules apply on Classic|No mods[Viking], and what settings?
You will not find a gather rate in the string Classic|No mods[Viking]. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Plugins installed: Oxide. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.
Which map has Classic|No mods[Viking] loaded?
Classic|No mods[Viking] runs a procedural map of size 4,500 with seed 1317874501, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does Classic|No mods[Viking] wipe, and on what schedule?
Too few wipes are on record for Classic|No mods[Viking] to confirm its schedule, so the tag drives the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 6 days 11 hours ago. A fortnightly wipe schedule is published in its tags.
On Classic|No mods[Viking], what happens on wipe day?
The average peak over recent wipes is 7 players. The crowd on the latest wipe topped out 28 hours after it began. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. Otherwise the crowd fell below half by day 8.5.
Tags and filters
Which lists on Rust Data hold Classic|No mods[Viking], and which filters?
On Rust Data, Classic|No mods[Viking] appears in these lists: Rust community servers, unfiltered and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
How should you read the server tags on Classic|No mods[Viking]?
The game's server browser reads these tags from Classic|No mods[Viking]: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): The cycle is fourteen days; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Plugin framework: Oxide (uMod). At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join Classic|No mods[Viking]?
In Rust, F1 opens the console: type client.connect 78.29.14.210:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. https://m.vk.com/rust_vikings is the website recorded for it.