Offline 78.30.7.163:28015 checked 5d ago
Server de Pruebas - Build & Test
Connect
srv = rust.server("78.30.7.163:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 78.30.7.163:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Oct 2026, 16:13 UTC
- hostname
- –
- first seen
- 23 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 41/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 118/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 59/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 9/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 5/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 27/100 |
Quick answers
From the figures on this page.
Population data
What position does Server de Pruebas - Build & Test take in the server rankings?
Over the last seven days Server de Pruebas - Build & Test sits at #8,389 on player hours, in the top 38% of ranked servers.
How full does Server de Pruebas - Build & Test run?
The current row shows Server de Pruebas - Build & Test offline; the last response was 5 days 5 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
About the server
What Rust version does Server de Pruebas - Build & Test run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Server de Pruebas - Build & Test. Joining needs the same protocol on your game; Steam handles the update.
Is Server de Pruebas - Build & Test up, and what does its uptime show?
The latest sample has Server de Pruebas - Build & Test offline, with a last sighting 5 days 5 hours ago. Uptime of 0% across the last 5 full days: 0 hours of 120. The first row Rust Data holds for it is dated 23 October 2026.
Where does Server de Pruebas - Build & Test sit?
No region is published by Server de Pruebas - Build & Test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 78.30.7.163:28015 is its address.
Rules, settings, map
What rules and settings are recorded for Server de Pruebas - Build & Test?
No gather rate appears in the name: Server de Pruebas - Build & Test. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Server de Pruebas - Build & Test selected?
Server de Pruebas - Build & Test runs a procedural map, which the game generates.
Wipe schedule
On what schedule does Server de Pruebas - Build & Test wipe?
A rhythm cannot be read from the wipes of Server de Pruebas - Build & Test on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 5 days 12 hours ago, and that is the one in play.
Lists and tags
Where does Server de Pruebas - Build & Test appear among Rust Data lists and filters?
On Rust Data, Server de Pruebas - Build & Test appears in these lists: Modded Rust servers and Servers with build or creative tags. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Server de Pruebas - Build & Test hold?
Read by the game's server browser, the tags Server de Pruebas - Build & Test publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to Server de Pruebas - Build & Test?
In Rust, F1 opens the console: type client.connect 78.30.7.163:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.