Offline 78.46.106.155:28023 checked 18d ago
Celestial Rust | Dev Server
Connect
srv = rust.server("78.46.106.155:28024")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 78.46.106.155:28023
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Oct 2026, 18:04 UTC
- hostname
- –
- first seen
- 11 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 239/275 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 321/350 |
| 2 | eulongtest (private perf box) | EU · groups of 14+ · monthly · 290 on average | 480/8 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 797/1000 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 49/100 |
| 5 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 889/950 |
Quick answers
From the figures on this page.
Population
How does Celestial Rust | Dev Server compare in the rankings?
Rank #14,720 on seven-day player hours for Celestial Rust | Dev Server, within the top 67% of all ranked servers.
What population does Celestial Rust | Dev Server carry?
Celestial Rust | Dev Server returns no live count at this refresh, having last been seen 18 days 2 hours ago.
Server facts
What Rust version does Celestial Rust | Dev Server run?
Rust network protocol 2634 and build 167398 on Linux is what Celestial Rust | Dev Server runs. Joining needs the same protocol on your game; Steam handles the update.
Is Celestial Rust | Dev Server up, and what does its uptime show?
The latest sample has Celestial Rust | Dev Server offline, with a last sighting 18 days 2 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 11 October 2026.
In which location is Celestial Rust | Dev Server hosted?
For Celestial Rust | Dev Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 78.46.106.155:28023.
Rules, settings, map
Which rules apply on Celestial Rust | Dev Server, and what settings?
You will not find a gather rate in the string Celestial Rust | Dev Server. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
What is the map on Celestial Rust | Dev Server?
The game generates its map: procedural, on Celestial Rust | Dev Server.
Wipe schedule
On what schedule does Celestial Rust | Dev Server wipe?
Too few wipes are on record for Celestial Rust | Dev Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 18 days 2 hours ago, and that is the one in play.
Tags and filters
Which lists on Rust Data hold Celestial Rust | Dev Server, and which filters?
The Rust Data lists that Celestial Rust | Dev Server fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Celestial Rust | Dev Server hold?
Read by the game's server browser, the tags Celestial Rust | Dev Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Celestial Rust | Dev Server?
The manual route: launch Rust, F1, then client.connect 78.46.106.155:28023. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.