Rust Data

rustdata.spaceservers78.47.21.235:29017.ipynb

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Online EU 78.47.21.235:29015 checked 5m ago

Testmops Staging

Connect

srv = rust.server("78.47.21.235:29017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,270 # top 69% · #2528 in EU
last wipe 5h ago # no schedule published
next wipe 6d 13h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeakWipe
0123406:0015:0001:0010:0019:0004:00Wiped Fri 30 Oct, 00:22 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
010020030040006:0015:0001:0010:0019:0004:00Wiped Fri 30 Oct, 00:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. # The force wipe · high confidence

usual gap35 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

inatkind
06d 13hThu 5 Nov, 19:00 UTCFW force wipe
134d 13hThu 3 Dec, 19:00 UTCFW force wipe
234d 18hFri 4 Dec, 00:22 UTCwipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 30 Oct, 00:22 UTC5h ago NaN NaN running 0
1 Fri 25 Sep, 00:22 UTC35d ago 0 NaN 35 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1660485855
Map of Testmops Staging
map
Custom Map
size
3500
seed
1660485855

Server

srv.info()
address
78.47.21.235:29015
region
EU
max players
100
group limit
8, the default
wipe schedule
–
last wipe
30 Oct 2026, 00:22 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 472 on average70/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average93/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average199/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average4/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average244/250
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 259 on average380/375

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Testmops Staging rank?

Player hours over the last seven days: #15,270 for Testmops Staging, #2,528 in Europe, within the top 69% of the ranked set.

How full does Testmops Staging run?

Current row: 0 players on Testmops Staging, against 100 slots. Over the last seven days it averaged 0 players.

Server data

How well does Testmops Staging perform?

Averaged over 48 hours: 213 server fps, never under 161. Buildings, deployables and all else in the world took the count as high as 71,000 entities. A high of 1,788 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on Testmops Staging?

Rust network protocol 2636 and build 169718 on Linux is what Testmops Staging runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Testmops Staging, and is it online now?

Online is the state at the latest refresh for Testmops Staging. The uptime it reports puts the last restart about 2 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

In which location is Testmops Staging hosted?

In Europe, Testmops Staging lists itself, using the EU tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 78.47.21.235:29015.

Rules, settings, map

What rules and settings are recorded for Testmops Staging?

The name Testmops Staging carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

What is the map on Testmops Staging?

The game generates the map on Testmops Staging: procedural, size 3,500, seed 1660485855. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.

Wipe schedule

On what schedule does Testmops Staging wipe?

Wipes on Testmops Staging run every 5 weeks on Friday at 00:22 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 5 hours ago.

What is wipe day on Testmops Staging like?

The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which lists on Rust Data hold Testmops Staging, and which filters?

On Rust Data, Testmops Staging appears in these lists: EU Rust servers and Rust community servers, unfiltered. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on Testmops Staging?

Read by the game's server browser, the tags Testmops Staging publishes are: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2636 (Protocol): The server speaks protocol 2636, so match your game version; cs169718 (Build): The server runs build 169718; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; EU (Europe): In the server browser it sits under Europe. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to Testmops Staging?

The manual route: launch Rust, F1, then client.connect 78.47.21.235:29015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://discord.com/invite/UNVRS is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2636,EU,gmvanilla,cs169718,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp100
Max players The server lists 100 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2636
Protocol The server speaks protocol 2636, so match your game version.
cs169718
Build The server runs build 169718.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,224 players 11,599 servers online