Rust Data

rustdata.spaceservers78.71.217.65:28020.ipynb

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Offline 78.71.217.65:28019 checked 11d ago

[VSFF]SagullCove

moddedoxidepve

Connect

srv = rust.server("78.71.217.65:28020")
print(srv.connect_command)

Right now

srv.summary()
players now 0/32 # 0% full
7-day average 0 # peak –
rank #15,140 # top 70%
last wipe 14d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep15 Oct19 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 13 OctThu 17 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 13 Oct, 10:30 UTC14d ago 0 NaN running 0
1 Thu 17 Sep, 21:19 UTC39d ago 1 halved by day 2 25.5 days 0
2 Thu 17 Sep, 13:45 UTC40d ago 1 NaN 0.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 186098361
Map of [VSFF]SagullCove
map
Procedural Map
size
5000
seed
186098361
Open on RustMaps

Server

srv.info()
address
78.71.217.65:28019
region
–
max players
32
group limit
8, the default
wipe schedule
–
last wipe
13 Oct 2026, 10:30 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 243 on average249/2000
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 232 on average335/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 95 on average122/200
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average24/200
4Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 54 on average48/250
5TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average59/100

Quick answers

From the figures on this page.

Population

What position does [VSFF]SagullCove take in the server rankings?

Player hours over seven days put [VSFF]SagullCove at #15,140, in the top 70% of the ranked set.

How full does [VSFF]SagullCove run?

Offline now for [VSFF]SagullCove, with the last sample 11 days 13 hours ago.

About the server

Which Rust version is [VSFF]SagullCove on?

Rust network protocol 2634 and build 167781 on Linux is what [VSFF]SagullCove runs. Steam updates your game for you, but the protocol must match to join.

Is [VSFF]SagullCove up, and what does its uptime show?

[VSFF]SagullCove is offline at this refresh; the last response came 11 days 13 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 13 September 2026.

Where does [VSFF]SagullCove sit?

For [VSFF]SagullCove, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 78.71.217.65:28019 is its address.

Settings and map

Which settings and rules does [VSFF]SagullCove run?

You will not find a gather rate in the string [VSFF]SagullCove. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: no combat between players. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.

Which map has [VSFF]SagullCove selected?

The game generates the map on [VSFF]SagullCove: procedural, size 5,000, seed 186098361. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

On what schedule does [VSFF]SagullCove wipe?

No next wipe can be predicted for [VSFF]SagullCove, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 14 days 10 hours ago, and that is the one in play.

What is wipe day on [VSFF]SagullCove like?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 2 in the other cases.

Tags, lists

Where does [VSFF]SagullCove appear among Rust Data lists and filters?

These Rust Data lists include [VSFF]SagullCove: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on [VSFF]SagullCove hold?

The game's server browser reads these tags from [VSFF]SagullCove: gmrust (Game mode): Rust survival in its standard form; mp32 (Max players): 32 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to [VSFF]SagullCove?

In Rust, F1 opens the console: type client.connect 78.71.217.65:28019. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp32,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp32
Max players 32 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 82,944 players 11,853 servers online