Offline 79.105.117.104:28015 checked 28d ago
Test
Connect
srv = rust.server("79.105.117.104:29015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers, and #663 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 79.105.117.104:28015
- region
- –
- max players
- 100
- group limit
- quad
- wipe schedule
- –
- last wipe
- 30 Sep 2026, 12:23 UTC
- hostname
- –
- first seen
- 30 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [RU] Кубань PVP [Solo/Duo/Trio/Quad] | EU · quad · 6 on average | 2/60 |
| 1 | Geležinis Miškas | quad · 6 on average | 2/99 |
| 2 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 | EU · quad · biweekly · 6 on average | 1/80 |
| 3 | LusoTuga Prime | EU | Vanilla | Biweekly | EU · quad · biweekly · 3 on average | 2/100 |
| 4 | Persona#1 |Для Новичков| х2 | EU · quad · monthly · 3 on average | 0/200 |
| 5 | [EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly | EU · quad · biweekly · 3 on average | 0/100 |
Quick answers
From the figures on this page.
Player counts
How does Test compare in the rankings?
Over the last seven days Test sits at #16,787 on player hours, in the top 70% of ranked servers. Its position in the quad group is #663.
How full does Test run?
The current row shows Test offline; the last response was 28 days 9 hours ago.
About the server
What Rust version does Test run?
Version Rust network protocol 2633 and build 162929 on Windows is reported by Test. Steam updates your game for you, but the protocol must match to join.
Is Test up, and what does its uptime show?
The latest sample has Test offline, with a last sighting 28 days 9 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 30 September 2026.
Where does Test sit?
No region is published by Test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 79.105.117.104:28015.
Map and rules
What rules and settings are recorded for Test?
The name Test carries no gather rate. Up to 4 players may share a group (quad). Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipes and dates
On what schedule does Test wipe?
Too few wipes are on record for Test to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 28 days 11 hours ago.
Tags and filters
Which lists on Rust Data hold Test, and which filters?
The Rust Data lists that Test fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the server tags on Test?
These tags are published by Test and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts4 (Group limit): No team may exceed 4; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs162929 (Build): Recorded game build: 162929; ptsw (Networking): The server runs network layer 'sw'; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; rustmaps (Custom tag): A plugin or the owner added this; standard Rust does not define it. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Test?
In Rust, F1 opens the console: type client.connect 79.105.117.104:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.