Rust Data

rustdata.spaceservers79.135.127.30:28016.ipynb

Run all rust-data · live

‹ All servers

Offline 79.135.127.30:28015 checked 34d ago

Rust Oblivion - Private Build Server

moddedcarbon

Connect

srv = rust.server("79.135.127.30:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #13,372 # top 61%
last wipe 34d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Thu 24 SepWed 23 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 24 Sep, 10:59 UTC34d ago 1 NaN running 0
1 Wed 23 Sep, 22:54 UTC35d ago 1 NaN 0.5 days 0
2 Thu 17 Sep, 13:35 UTC41d ago 1 halved by day 5 6.4 days 0
3 Thu 17 Sep, 07:34 UTC42d ago 1 NaN 0.3 days 0
4 Wed 16 Sep, 20:19 UTC42d ago 1 NaN 0.5 days 0
5 Wed 16 Sep, 09:05 UTC42d ago 1 NaN 0.5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
79.135.127.30:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
24 Sep 2026, 12:34 UTC
hostname
–
first seen
15 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 116 on average46/999
1[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 91 on average37/999
2[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average101/150
3Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average1/100
4AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average16/100
5KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average13/100

Quick answers

From the figures on this page.

Player counts

What position does Rust Oblivion - Private Build Server take in the server rankings?

Player hours over seven days put Rust Oblivion - Private Build Server at #13,372, in the top 61% of the ranked set.

What population does Rust Oblivion - Private Build Server carry?

The current row shows Rust Oblivion - Private Build Server offline; the last response was 34 days 18 hours ago.

About the server

What Rust version does Rust Oblivion - Private Build Server run?

Rust network protocol 2633 and build 163794 on Windows is what Rust Oblivion - Private Build Server runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Rust Oblivion - Private Build Server, and is it online now?

Rust Oblivion - Private Build Server is offline at this refresh; the last response came 34 days 18 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 15 September 2026.

In which location is Rust Oblivion - Private Build Server hosted?

For Rust Oblivion - Private Build Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 79.135.127.30:28015.

Rules, settings, map

Which rules apply on Rust Oblivion - Private Build Server, and what settings?

The name Rust Oblivion - Private Build Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

On what schedule does Rust Oblivion - Private Build Server wipe?

Irregular wipe times on Rust Oblivion - Private Build Server leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 34 days 19 hours ago.

What is wipe day on Rust Oblivion - Private Build Server like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 1 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 5.

Lists and tags

Which Rust Data filters and lists contain Rust Oblivion - Private Build Server?

These Rust Data lists include Rust Oblivion - Private Build Server: Modded Rust servers and Servers with build or creative tags. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on Rust Oblivion - Private Build Server hold?

Read by the game's server browser, the tags Rust Oblivion - Private Build Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): The server runs build 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into Rust Oblivion - Private Build Server?

The manual route: launch Rust, F1, then client.connect 79.135.127.30:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players The server lists 10 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol To join, your game must run protocol 2633.
cs163794
Build The server runs build 163794.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 43,541 players 11,644 servers online