Rust Data

rustdata.spaceservers79.165.151.88:28083.ipynb

Run all rust-data · live

‹ All servers

Offline 79.165.151.88:28082 checked 19d ago

replays

Connect

srv = rust.server("79.165.151.88:28083")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak –
rank #15,885 # top 72%
last wipe 19d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
79.165.151.88:28082
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
8 Oct 2026, 09:41 UTC
hostname
–
first seen
8 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 534 on average253/275
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 322 on average20/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 321 on average16/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average167/200
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average62/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average39/100

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does replays rank?

Player hours over seven days put replays at #15,885, in the top 72% of the ranked set.

How full does replays run?

replays returns no live count at this refresh, having last been seen 19 days 20 hours ago.

About the server

What is the Rust version on replays?

Version Rust network protocol 2634 and build 167058 on Windows is reported by replays. The protocol has to match before you can join, and Steam does the updating.

How reliable is replays, and is it online now?

The latest sample has replays offline, with a last sighting 19 days 20 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 8 October 2026.

In which location is replays hosted?

There is no region published for replays. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 79.165.151.88:28082 is its address.

Map and rules

Which rules apply on replays, and what settings?

No gather rate appears in the name: replays. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has replays selected?

The game generates its map: procedural, on replays.

Wipes and dates

When does replays wipe, and on what schedule?

A rhythm cannot be read from the wipes of replays on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 19 days 20 hours ago.

Tags, lists

Which lists on Rust Data hold replays, and which filters?

The Rust Data lists that replays fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on replays hold?

These tags are published by replays and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167058 (Build): The server runs build 167058; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join replays?

The manual route: launch Rust, F1, then client.connect 79.165.151.88:28082. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players Slot count: 1.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs167058
Build The server runs build 167058.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,720 players 11,597 servers online