Offline 79.186.61.92:28015 checked 43d ago
Local Test Server
Connect
srv = rust.server("79.186.61.92:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 79.186.61.92:28015
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Sep 2026, 12:46 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 330/375 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 220/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 294 on average | 37/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 293 on average | 31/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 55/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 78/200 |
Quick answers
From the figures on this page.
Player counts
How does Local Test Server compare in the rankings?
Player hours over seven days put Local Test Server at #15,464, in the top – of the ranked set.
What population does Local Test Server carry?
Local Test Server returns no live count at this refresh, having last been seen 43 days 2 hours ago.
Server data
What is the Rust version on Local Test Server?
Version Rust network protocol 2633 and build 163794 on Windows is reported by Local Test Server. Steam updates your game for you, but the protocol must match to join.
How reliable is Local Test Server, and is it up?
The latest sample has Local Test Server offline, with a last sighting 43 days 2 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Which location does Local Test Server run from?
No region is published by Local Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 79.186.61.92:28015 is its address.
Map and rules
Which rules apply on Local Test Server, and what settings?
No gather rate appears in the name: Local Test Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. The VAC field reads off.
Which map has Local Test Server loaded?
Local Test Server runs a procedural map, which the game generates.
Wipes and dates
On what schedule does Local Test Server wipe?
A rhythm cannot be read from the wipes of Local Test Server on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 45 days 10 hours ago, and that is the one in play.
Lists and tags
Which Rust Data filters and lists contain Local Test Server?
The Rust Data lists that Local Test Server fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Local Test Server?
The game's server browser reads these tags from Local Test Server: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): 2 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): The server runs build 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to Local Test Server?
Enter client.connect 79.186.61.92:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.