Connect
srv = rust.server("8.26.94.147:27101")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 9 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 13 Oct, 18:43 UTC15d ago | 2 | NaN | running | 0 |
| 1 | Fri 9 Oct, 11:17 UTC19d ago | 3 | halved by day 1 | 4.3 days | 0 |
| 2 | Sat 3 Oct, 03:25 UTC25d ago | 3 | halved by day 1 | 6.3 days | 0 |
| 3 | Fri 2 Oct, 05:33 UTC26d ago | 3 | NaN | 0.9 days | 0 |
| 4 | Thu 1 Oct, 19:29 UTC FW27d ago | 2 | NaN | 0.4 days | 0 |
| 5 | Wed 30 Sep, 20:06 UTC28d ago | 3 | NaN | 1 days | 0 |
| 6 | Wed 30 Sep, 05:13 UTC28d ago | 3 | NaN | 0.6 days | 0 |
| 7 | Thu 24 Sep, 08:13 UTC34d ago | 2 | held half | 5.9 days | 0 |
| 8 | Wed 23 Sep, 02:44 UTC35d ago | 2 | NaN | 1.2 days | 0 |
| 9 | Thu 17 Sep, 03:51 UTC41d ago | 1 | held half | 6 days | 0 |
| 10 | Sun 13 Sep, 14:17 UTC45d ago | 2 | held half | 3.6 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 1- map
- Procedural Map
- size
- 3500
- seed
- 1
- custom map
- download
Server
srv.info()- address
- 8.26.94.147:27101
- region
- – · ca2
- max players
- 200
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Oct 2026, 18:43 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/28 | NA · groups of 100+ · 24 on average | 23/200 |
| 1 | RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFA | NA · no group limit · 15 on average | 18/50 |
| 2 | RustGames.gg | Lucky Pillars - US EAST 1 | NA · groups of 100+ · 13 on average | 8/400 |
| 3 | RustGames.gg | Rustcraft Lucky Pillars | NA · groups of 100+ · 1 on average | 0/250 |
| 4 | US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID | NA · groups of 100+ · 1e+07x · weekly · 7 on average | 13/100 |
| 5 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 718 on average | 591/650 |
Quick answers
From the figures on this page.
Population
How does Intoxicated US Battle Royale compare in the rankings?
Player hours over seven days put Intoxicated US Battle Royale at #10,550, in the top 47% of the ranked set.
How many players does Intoxicated US Battle Royale hold at once?
The current row shows Intoxicated US Battle Royale offline; the last response was 6 days 5 hours ago. Over the last seven days it averaged 0 players and peaked at 3.
Server facts
Which Rust version is Intoxicated US Battle Royale on?
The build is Rust network protocol 2634 and build 166494 on Linux, run by Intoxicated US Battle Royale. Steam updates your game for you, but the protocol must match to join.
How reliable is Intoxicated US Battle Royale, and is it up?
The latest sample has Intoxicated US Battle Royale offline, with a last sighting 6 days 5 hours ago. 19 of 168 hours up over the last 7 full days, or 11%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Intoxicated US Battle Royale run from?
The name of Intoxicated US Battle Royale points to North America, even though no region tag is published; the region code is ca2. Rust Data does not look up where the machine stands; it shows where a server says it is. 8.26.94.147:27101 is its address.
Map and rules
Which settings and rules does Intoxicated US Battle Royale run?
The name Intoxicated US Battle Royale carries no gather rate. Eight players per group: that is the game's default, and it applies here. minigames & battle royale is the game mode here, and battle royale, arenas, parkour, Bedwars. Official tab in game: it is there. VAC is running: Valve's anti-cheat is on.
What is the map on Intoxicated US Battle Royale?
Intoxicated US Battle Royale runs a custom map, size 3,500. The published file is on this page for download.
Wipe schedule
On what schedule does Intoxicated US Battle Royale wipe?
No next wipe can be predicted for Intoxicated US Battle Royale, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 15 days 5 hours ago.
On Intoxicated US Battle Royale, what happens on wipe day?
Recent wipes averaged 3 players at their peak. 9 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 1 in the other cases.
Lists and tags
Which lists on Rust Data hold Intoxicated US Battle Royale, and which filters?
On Rust Data, Intoxicated US Battle Royale appears in these lists: Modded Rust servers, Official Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Minigames ^e, Battle royale ^j and Modded ^z; Group limit: 5 or more; Boxes: Official only.
Which meanings do the tags on Intoxicated US Battle Royale hold?
Read by the game's server browser, the tags Intoxicated US Battle Royale publishes are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival in its standard form; mp200 (Max players): 200 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166494 (Build): Recorded game build: 166494; ptnone (Networking): The server runs network layer 'none'; $rca2 (Region code): ca2 is the region code recorded; ^e (Minigames): Minigame server covering arenas, Bedwars and parkour, among others; ^j (Battle royale): The zone closes while you loot and fight; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; rustmaps (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin; stok (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to Intoxicated US Battle Royale?
Enter client.connect 8.26.94.147:27101 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. http://rustbattleroyale.com is the website recorded for it.