Rust Data

rustdata.spaceservers80.123.69.14:28226.ipynb

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Offline 80.123.69.14:28225 checked 22d ago

outpost-bridge-test

Connect

srv = rust.server("80.123.69.14:28226")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #16,008 # top 72%
last wipe 22d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 6 Oct, 18:36 UTC22d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
80.123.69.14:28225
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
6 Oct 2026, 18:24 UTC
hostname
–
first seen
6 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average344/400
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average459/500
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average982/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average48/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average983/1000
5Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average50/250

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does outpost-bridge-test rank?

Over the last seven days outpost-bridge-test sits at #16,008 on player hours, in the top 72% of ranked servers.

How many players does outpost-bridge-test hold at once?

Offline now for outpost-bridge-test, with the last sample 22 days 23 hours ago.

About the server

Which Rust version is outpost-bridge-test on?

Rust network protocol 2634 and build 166652 on Windows is what outpost-bridge-test runs. Steam updates your game for you, but the protocol must match to join.

Is outpost-bridge-test up, and what does its uptime show?

outpost-bridge-test is offline at this refresh; the last response came 22 days 23 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 6 October 2026.

In which location is outpost-bridge-test hosted?

There is no region published for outpost-bridge-test. Rust Data does not look up where the machine stands; it shows where a server says it is. 80.123.69.14:28225 is its address.

Settings and map

Which settings and rules does outpost-bridge-test run?

You will not find a gather rate in the string outpost-bridge-test. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

What is the map on outpost-bridge-test?

outpost-bridge-test runs a procedural map, which the game generates.

Wipe schedule

When does outpost-bridge-test wipe, and on what schedule?

Too few wipes are on record for outpost-bridge-test to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 22 days 23 hours ago.

What is wipe day on outpost-bridge-test like?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Lists and tags

Which lists on Rust Data hold outpost-bridge-test, and which filters?

The Rust Data lists that outpost-bridge-test fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on outpost-bridge-test?

The game's server browser reads these tags from outpost-bridge-test: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): The server lists 2 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join outpost-bridge-test?

The manual route: launch Rust, F1, then client.connect 80.123.69.14:28225. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players The server lists 2 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166652
Build Recorded game build: 166652.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,658 players 11,891 servers online