Offline 80.187.121.74:28015 checked 24d ago
insprd local test
Connect
srv = rust.server("80.187.121.74:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Minigames|Bedwars|Creative
- size
- –
- seed
- –
Server
srv.info()- address
- 80.187.121.74:28015
- region
- – · fra
- max players
- 50
- group limit
- 10 max
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 19:18 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 112 on average | 38/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 89 on average | 117/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 51 on average | 65/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 35 on average | 18/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 23 on average | 8/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 15/100 |
Quick answers
From the figures on this page.
Population data
What position does insprd local test take in the server rankings?
Player hours over seven days put insprd local test at #15,998, in the top 70% of the ranked set.
How many players does insprd local test hold at once?
The current row shows insprd local test offline; the last response was 24 days 17 hours ago.
About the server
What is the Rust version on insprd local test?
Version Rust network protocol 2634 and build 166494 on Windows is reported by insprd local test. The protocol has to match before you can join, and Steam does the updating.
How reliable is insprd local test, and is it up?
insprd local test is offline at this refresh; the last response came 24 days 17 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 1 October 2026.
Where does insprd local test sit?
No region is published by insprd local test; its region code is fra. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 80.187.121.74:28015.
Map and rules
Which rules apply on insprd local test, and what settings?
The name insprd local test carries no gather rate. The cap on a group is 10 players. Game mode minigames & battle royale, with this note: battle royale, arenas, parkour, Bedwars. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Wipe data
When does insprd local test wipe, and on what schedule?
Too few wipes are on record for insprd local test to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 26 days 10 hours ago.
Tags, lists
Which lists on Rust Data hold insprd local test, and which filters?
On Rust Data, insprd local test appears in these lists: Modded Rust servers, Rust aim training servers, Servers with build or creative tags and Rust creative servers, listed. Under these filters on the server list, it is listed: Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on insprd local test?
Read by the game's server browser, the tags insprd local test publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts10 (Group limit): No team may exceed 10; v2634 (Protocol): To join, your game must run protocol 2634; cs166494 (Build): The server runs build 166494; ptrak (Networking): Standard network layer for Rust: RakNet; $rfra (Region code): The row gives fra as its region code; ^c (Creative): Nothing to gather; build freely; ^e (Minigames): Runs minigames such as arenas, Bedwars and parkour; ^d (Combat training): Training server: practise aim and PvP, loot supplied; ^j (Battle royale): The zone closes while you loot and fight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join insprd local test?
The manual route: launch Rust, F1, then client.connect 80.187.121.74:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.