Rust Data

rustdata.spaceservers80.187.122.75:28016.ipynb

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Offline 80.187.122.75:28015 checked 34d ago

insprd local test

moddedoxide

Connect

srv = rust.server("80.187.122.75:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,471 # top 71%
last wipe 47d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Minigames|Bedwars|Creative
size
–
seed
–

Server

srv.info()
address
80.187.122.75:28015
region
– · fra
max players
50
group limit
10 max
wipe schedule
–
last wipe
11 Sep 2026, 00:11 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average38/999
1[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 89 on average135/999
2[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average69/150
3Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average11/100
4AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average6/100
5KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average14/100

Quick answers

From the figures on this page.

Player counts

What position does insprd local test take in the server rankings?

Player hours over seven days put insprd local test at #15,471, in the top 71% of the ranked set.

How full does insprd local test run?

The current row shows insprd local test offline; the last response was 34 days 14 hours ago.

Server facts

What is the Rust version on insprd local test?

Rust network protocol 2633 and build 163794 on Windows is what insprd local test runs. Steam updates your game for you, but the protocol must match to join.

Is insprd local test up, and what does its uptime show?

Offline now for insprd local test, last seen 34 days 14 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 17 September 2026.

In which location is insprd local test hosted?

There is no region published for insprd local test, and the region code is fra. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 80.187.122.75:28015 is its address.

Settings and map

What rules and settings are recorded for insprd local test?

No gather rate appears in the name: insprd local test. Group size tops out at 10 players. Recorded as minigames & battle royale, battle royale, arenas, parkour, Bedwars. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Wipes and dates

When does insprd local test wipe, and on what schedule?

A rhythm cannot be read from the wipes of insprd local test on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 47 days 4 hours ago.

Tags and filters

Which lists on Rust Data hold insprd local test, and which filters?

These Rust Data lists include insprd local test: Modded Rust servers, Rust aim training servers, Servers with build or creative tags and Rust creative servers, listed. It appears under these filters on the server list: Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on insprd local test?

The game's server browser reads these tags from insprd local test: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts10 (Group limit): The team cap is 10; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): Standard network layer for Rust: RakNet; $rfra (Region code): The row gives fra as its region code; ^c (Creative): Nothing to gather; build freely; ^e (Minigames): Minigame server covering arenas, Bedwars and parkour, among others; ^d (Combat training): Training server: practise aim and PvP, loot supplied; ^j (Battle royale): The zone closes while you loot and fight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to insprd local test?

In Rust, F1 opens the console: type client.connect 80.187.122.75:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$rfra,v2633,^c,^e,^d,^j,gmrust,cs163794,ts10,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts10
Group limit The team cap is 10.
v2633
Protocol To join, your game must run protocol 2633.
cs163794
Build Recorded game build: 163794.
ptrak
Networking Standard network layer for Rust: RakNet.
$rfra
Region code The row gives fra as its region code.

Gameplay

^c
Creative Nothing to gather; build freely.
^e
Minigames Minigame server covering arenas, Bedwars and parkour, among others.
^d
Combat training Training server: practise aim and PvP, loot supplied.
^j
Battle royale The zone closes while you loot and fight.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,396 players 11,597 servers online