Offline EU 80.187.127.230:28015 checked 12d ago
Realistic RUST
Connect
srv = rust.server("80.187.127.230:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 80.187.127.230:28015
- region
- EU
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 11:31 UTC
- hostname
- –
- first seen
- 16 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 2/50 |
| 1 | BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 3/200 |
| 2 | BroinRust [PVE MOD EU/EA] | EU · groups of 10+ · biweekly · 3 on average | 4/200 |
| 3 | PIGLAND V7 NOWIPE/PVE/KIT Хрюшки | EU · groups of 8+ · 2 on average | 2/20 |
| 4 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] | EU · groups of 10+ · monthly · 2 on average | 0/100 |
| 5 | Хомка RU PvE | EU · groups of 8+ · monthly · 1 on average | 4/100 |
Quick answers
From the figures on this page.
Player counts
How does Realistic RUST compare in the rankings?
On seven-day player hours Realistic RUST is #15,101 overall and #2,586 in Europe, inside the top 70% of all ranked servers.
What population does Realistic RUST carry?
The current row shows Realistic RUST offline; the last response was 12 days 18 hours ago.
Server data
What is the Rust version on Realistic RUST?
Version Rust network protocol 2634 and build 167781 on Windows is reported by Realistic RUST. The protocol has to match before you can join, and Steam does the updating.
How reliable is Realistic RUST, and is it up?
Offline now for Realistic RUST, last seen 12 days 18 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 16 October 2026.
Where does Realistic RUST sit?
In Europe, Realistic RUST lists itself, using the EU tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 80.187.127.230:28015 is its address.
Rules, settings, map
Which rules apply on Realistic RUST, and what settings?
No gather rate appears in the name: Realistic RUST. No custom cap; the default of 8 players per group stands. Game mode build & creative, with this note: building in a sandbox, no gathering. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Wipe data
When does Realistic RUST wipe, and how often?
Too few wipes are on record for Realistic RUST to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 24 days 19 hours ago.
Tags and filters
Which Rust Data filters and lists contain Realistic RUST?
On Rust Data, Realistic RUST appears in these lists: EU Rust servers, Modded Rust servers, Servers with build or creative tags and Rust PvE servers. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Realistic RUST?
These tags are published by Realistic RUST and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^k (Build server): Base design and practice; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): Europe is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join Realistic RUST?
Enter client.connect 80.187.127.230:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.