Offline EU 80.187.127.6:28015 checked 14d ago
Realistic RUST
Connect
srv = rust.server("80.187.127.6:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 80.187.127.6:28015
- region
- EU
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 11:31 UTC
- hostname
- –
- first seen
- 15 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 0/50 |
| 1 | BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 1/200 |
| 2 | BroinRust [PVE MOD EU/EA] | EU · groups of 10+ · biweekly · 3 on average | 1/200 |
| 3 | PIGLAND V7 NOWIPE/PVE/KIT Хрюшки | EU · groups of 8+ · 2 on average | 1/20 |
| 4 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] | EU · groups of 10+ · monthly · 2 on average | 0/100 |
| 5 | Хомка RU PvE | EU · groups of 8+ · monthly · 1 on average | 0/100 |
Quick answers
From the figures on this page.
Population data
How does Realistic RUST compare in the rankings?
On seven-day player hours Realistic RUST is #15,164 overall and #2,595 in Europe, inside the top 70% of all ranked servers.
How full does Realistic RUST run?
The current row shows Realistic RUST offline; the last response was 14 days 16 hours ago.
About the server
What Rust version does Realistic RUST run?
The build is Rust network protocol 2634 and build 167781 on Windows, run by Realistic RUST. The protocol has to match before you can join, and Steam does the updating.
How reliable is Realistic RUST, and is it online now?
Realistic RUST is offline at this refresh; the last response came 14 days 16 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 15 October 2026.
Which location does Realistic RUST run from?
In Europe, Realistic RUST lists itself, using the EU tag. Rust Data does not look up where the machine stands; it shows where a server says it is. 80.187.127.6:28015 is its address.
Rules, settings, map
What rules and settings are recorded for Realistic RUST?
You will not find a gather rate in the string Realistic RUST. Eight players per group: that is the game's default, and it applies here. Recorded as build & creative, building in a sandbox, no gathering. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Wipes and dates
When does Realistic RUST wipe, and how often?
Too few wipes are on record for Realistic RUST to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 25 days 17 hours ago.
Tags, lists
Which Rust Data filters and lists contain Realistic RUST?
The Rust Data lists that Realistic RUST fits are: EU Rust servers, Modded Rust servers, Servers with build or creative tags and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Realistic RUST?
The game's server browser reads these tags from Realistic RUST: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^k (Build server): A place to design and practise bases; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser files it under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join Realistic RUST?
The manual route: launch Rust, F1, then client.connect 80.187.127.6:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.