Offline EU 80.187.127.99:28015 checked 25d ago
Realistic RUST
Connect
srv = rust.server("80.187.127.99:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 80.187.127.99:28015
- region
- EU
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 00:28 UTC
- hostname
- –
- first seen
- 3 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 6/50 |
| 1 | BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 4/200 |
| 2 | BroinRust [PVE MOD EU/EA] | EU · groups of 10+ · biweekly · 3 on average | 2/200 |
| 3 | PIGLAND V7 NOWIPE/PVE/KIT Хрюшки | EU · groups of 8+ · 2 on average | 5/20 |
| 4 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] | EU · groups of 10+ · monthly · 2 on average | 3/100 |
| 5 | Хомка RU PvE | EU · groups of 8+ · monthly · 1 on average | 5/100 |
Quick answers
From the figures on this page.
Population data
How does Realistic RUST compare in the rankings?
Player hours over the last seven days: #15,516 for Realistic RUST, #2,454 in Europe, within the top 68% of the ranked set.
How full does Realistic RUST run?
The current row shows Realistic RUST offline; the last response was 25 days 18 hours ago.
Server facts
What Rust version does Realistic RUST run?
The build is Rust network protocol 2634 and build 166652 on Windows, run by Realistic RUST. Steam updates your game for you, but the protocol must match to join.
How reliable is Realistic RUST, and is it online now?
Offline now for Realistic RUST, last seen 25 days 18 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 3 October 2026.
In which location is Realistic RUST hosted?
The EU tag is what Realistic RUST uses to list itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 80.187.127.99:28015 is its address.
Map and rules
What rules and settings are recorded for Realistic RUST?
You will not find a gather rate in the string Realistic RUST. Eight players per group: that is the game's default, and it applies here. Game mode build & creative, with this note: no gathering, just sandbox building. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe data
When does Realistic RUST wipe, and how often?
A rhythm cannot be read from the wipes of Realistic RUST on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 25 days 19 hours ago.
Tags and filters
Which Rust Data filters and lists contain Realistic RUST?
On Rust Data, Realistic RUST appears in these lists: EU Rust servers, Modded Rust servers, Servers with build or creative tags and Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Realistic RUST?
Read by the game's server browser, the tags Realistic RUST publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^k (Build server): A place to design and practise bases; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): In the server browser it sits under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Realistic RUST?
In Rust, F1 opens the console: type client.connect 80.187.127.99:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.