Online 80.242.59.111:35000 checked 10m ago
Pirate Moon | Island Journey
Connect
srv = rust.server("80.242.59.111:35002")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:38 UTC FW26d ago | 1 | NaN | running | 0 |
| 1 | Wed 30 Sep, 22:22 UTC27d ago | 1 | NaN | 0.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 538 on average | 472/475 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 293/225 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 316 on average | 34/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 315 on average | 35/250 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 275 on average | 147/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 62/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Pirate Moon | Island Journey rank?
Over the last seven days Pirate Moon | Island Journey sits at #15,396 on player hours, in the top 69% of ranked servers.
How full does Pirate Moon | Island Journey run?
Pirate Moon | Island Journey reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players.
Server data
How well does Pirate Moon | Island Journey perform?
The 48-hour average is 201 server fps, with a low of 183. Buildings, deployables and all else in the world took the count as high as 38,453 entities. The memory field tops out at 3,549 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Pirate Moon | Island Journey on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Pirate Moon | Island Journey. Steam updates your game for you, but the protocol must match to join.
How reliable is Pirate Moon | Island Journey, and is it online now?
The current sample puts Pirate Moon | Island Journey online. A restart about 5 days 12 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 30 September 2026.
Where does Pirate Moon | Island Journey sit?
There is no region published for Pirate Moon | Island Journey. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 80.242.59.111:35000 is its address.
Rules, settings, map
Which settings and rules does Pirate Moon | Island Journey run?
The name Pirate Moon | Island Journey carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
What is the map on Pirate Moon | Island Journey?
The game generates the map on Pirate Moon | Island Journey: procedural, size 4,500, seed 12345. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.
Wipe schedule
On what schedule does Pirate Moon | Island Journey wipe?
A rhythm cannot be read from the wipes of Pirate Moon | Island Journey on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 26 days 15 hours ago, and that is the one in play.
What is wipe day on Pirate Moon | Island Journey like?
The average peak over recent wipes is 1 players. 2 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which lists on Rust Data hold Pirate Moon | Island Journey, and which filters?
On Rust Data, Pirate Moon | Island Journey appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Pirate Moon | Island Journey hold?
Read by the game's server browser, the tags Pirate Moon | Island Journey publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Pirate Moon | Island Journey?
The manual route: launch Rust, F1, then client.connect 80.242.59.111:35000. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
