Offline 80.89.74.45:28015 checked 36d ago
RustMods.win | TEST SERVER
Connect
srv = rust.server("80.89.74.45:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 22 Sep, 00:05 UTC36d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 80.89.74.45:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Sep 2026, 00:05 UTC
- hostname
- –
- first seen
- 21 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 520 on average | 377/425 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 336 on average | 23/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 333 on average | 44/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 177/200 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 68/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 263 on average | 76/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does RustMods.win | TEST SERVER rank?
Over the last seven days RustMods.win | TEST SERVER sits at #15,493 on player hours, in the top 67% of ranked servers.
How full does RustMods.win | TEST SERVER run?
Offline now for RustMods.win | TEST SERVER, with the last sample 36 days ago.
About the server
What Rust version does RustMods.win | TEST SERVER run?
The build is Rust network protocol 2633 and build 164530 on Windows, run by RustMods.win | TEST SERVER. Steam updates your game for you, but the protocol must match to join.
Is RustMods.win | TEST SERVER up, and what does its uptime show?
Offline now for RustMods.win | TEST SERVER, last seen 36 days ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 21 September 2026.
Where does RustMods.win | TEST SERVER sit?
There is no region published for RustMods.win | TEST SERVER. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 80.89.74.45:28015.
Map and rules
Which settings and rules does RustMods.win | TEST SERVER run?
You will not find a gather rate in the string RustMods.win | TEST SERVER. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat status: VAC on.
What is the map on RustMods.win | TEST SERVER?
The game generates its map: procedural, on RustMods.win | TEST SERVER.
Wipes and dates
When does RustMods.win | TEST SERVER wipe, and on what schedule?
The record for RustMods.win | TEST SERVER holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 36 days ago.
What is wipe day on RustMods.win | TEST SERVER like?
Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Which lists on Rust Data hold RustMods.win | TEST SERVER, and which filters?
These Rust Data lists include RustMods.win | TEST SERVER: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on RustMods.win | TEST SERVER?
Read by the game's server browser, the tags RustMods.win | TEST SERVER publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into RustMods.win | TEST SERVER?
In Rust, F1 opens the console: type client.connect 80.89.74.45:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.