Rust Data

rustdata.spaceservers80.93.118.190:28017.ipynb

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Offline 80.93.118.190:28015 checked 1h ago

Map test

Connect

srv = rust.server("80.93.118.190:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/500 # 0% full
7-day average 1 # peak 1
rank #10,993 # top 49%
last wipe 2h ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75107:0008:00Wiped Thu 29 Oct, 07:51 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Sep2 Oct14 Oct19 Oct24 Oct29 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctMon 12 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 07:51 UTC2h ago NaN NaN running 0
1 Thu 22 Oct, 12:28 UTC6d ago 1 NaN NaN 1
2 Mon 12 Oct, 08:15 UTC17d ago 2 held half 10.2 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
80.93.118.190:28015
region
–
max players
500
group limit
8, the default
wipe schedule
–
last wipe
29 Oct 2026, 07:51 UTC
hostname
–
first seen
27 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average368/400
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average328/350
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average34/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average34/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average48/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average166/200

Quick answers

From the figures on this page.

Population data

How does Map test compare in the rankings?

Rank #10,993 on seven-day player hours for Map test, within the top 49% of all ranked servers.

What population does Map test carry?

The current row shows Map test offline; the last response was 1 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Peak hour in the last 48 hours: 07:00 UTC, mean 1 players.

Server data

What Rust version does Map test run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Map test. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Map test, and is it online now?

Map test is offline at this refresh; the last response came 1 hours ago. Over the last 7 full days the hours up number 2 of 168, 1%. Rust Data logged it first on 27 September 2026.

Where does Map test sit?

There is no region published for Map test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 80.93.118.190:28015.

Settings and map

What rules and settings are recorded for Map test?

No gather rate appears in the name: Map test. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Wipes and dates

When does Map test wipe, and how often?

No next wipe can be predicted for Map test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 2 hours ago, and that is the one in play.

On Map test, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Tags and filters

Where does Map test appear among Rust Data lists and filters?

These Rust Data lists include Map test: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on Map test?

The game's server browser reads these tags from Map test: gmrust (Game mode): Rust survival in its standard form; mp500 (Max players): 500 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to Map test?

In Rust, F1 opens the console: type client.connect 80.93.118.190:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp500
Max players 500 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 53,885 players 11,698 servers online