Rust Data

rustdata.spaceservers80.95.45.174:28016.ipynb

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Offline 80.95.45.174:28015 checked 12d ago

nameserver

Connect

srv = rust.server("80.95.45.174:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak –
rank #15,159 # top 70%
last wipe 13d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k28 Sep3 Oct7 Oct12 Oct19 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctSun 4 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 20:45 UTC13d ago 0 NaN running 0
1 Sun 4 Oct, 09:19 UTC25d ago 0 NaN 12.5 days 0
2 Sat 3 Oct, 09:05 UTC26d ago 0 NaN 1 days 0
3 Thu 1 Oct, 17:58 UTC FW28d ago 0 NaN 1.6 days 0
4 Mon 28 Sep, 20:08 UTC31d ago 1 held half 2.9 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
80.95.45.174:28015
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 20:56 UTC
hostname
–
first seen
28 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 486 on average46/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average79/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average249/300
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average11/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average293/375
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average257/300

Quick answers

From the figures on this page.

Player counts

What position does nameserver take in the server rankings?

Rank #15,159 on seven-day player hours for nameserver, within the top 70% of all ranked servers.

How many players does nameserver hold at once?

nameserver returns no live count at this refresh, having last been seen 12 days 9 hours ago.

About the server

Which Rust version is nameserver on?

Version Rust network protocol 2634 and build 167781 on Windows is reported by nameserver. The protocol has to match before you can join, and Steam does the updating.

How reliable is nameserver, and is it up?

nameserver is offline at this refresh; the last response came 12 days 9 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 28 September 2026.

In which location is nameserver hosted?

For nameserver, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 80.95.45.174:28015.

Settings and map

What rules and settings are recorded for nameserver?

You will not find a gather rate in the string nameserver. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat status: VAC on.

Which map has nameserver selected?

nameserver runs a procedural map, which the game generates.

Wipe schedule

When does nameserver wipe, and on what schedule?

Irregular wipe times on nameserver leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 13 days 6 hours ago.

On nameserver, what happens on wipe day?

Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Tags and filters

Where does nameserver appear among Rust Data lists and filters?

These Rust Data lists include nameserver: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on nameserver hold?

These tags are published by nameserver and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): Slot count: 5; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join nameserver?

In Rust, F1 opens the console: type client.connect 80.95.45.174:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp5
Max players Slot count: 5.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 46,574 players 11,675 servers online