Offline 81.0.249.65:28515 checked 4d ago
private server test vanilla +
Connect
srv = rust.server("81.0.249.65:28516")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Saturday 31 October, 22:01 UTC, in 2d 11h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 2d 11h | Sat 31 Oct, 22:01 UTC | wipe |
| 1 | 7d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 9d 11h | Sat 7 Nov, 22:01 UTC | wipe |
| 3 | 16d 11h | Sat 14 Nov, 22:01 UTC | wipe |
| 4 | 23d 11h | Sat 21 Nov, 22:01 UTC | wipe |
| 5 | 30d 11h | Sat 28 Nov, 22:01 UTC | wipe |
| 6 | 35d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 37d 11h | Sat 5 Dec, 22:01 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 24 Oct, 22:01 UTC4d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1000 · seed 2147483647
- map
- Procedural Map
- size
- 1000
- seed
- 2147483647
Server
srv.info()- address
- 81.0.249.65:28515
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- weekly
- last wipe
- 24 Oct 2026, 22:01 UTC
- hostname
- –
- first seen
- 10 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 361/400 |
| 1 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 38/250 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 32/250 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 48/100 |
| 4 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 19/250 |
| 5 | Rustafied.com - EU Main | EU · groups of 16+ · weekly · 235 on average | 42/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does private server test vanilla + rank?
Rank #14,609 on seven-day player hours for private server test vanilla +, within the top 66% of all ranked servers.
What population does private server test vanilla + carry?
Offline now for private server test vanilla +, with the last sample 4 days 11 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
About the server
Which Rust version is private server test vanilla + on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by private server test vanilla +. The protocol has to match before you can join, and Steam does the updating.
How reliable is private server test vanilla +, and is it online now?
The latest sample has private server test vanilla + offline, with a last sighting 4 days 11 hours ago. 1 of 168 hours up over the last 7 full days, or 1%. Its earliest recorded date in Rust Data is 10 October 2026.
In which location is private server test vanilla + hosted?
No region is published by private server test vanilla +. Rust Data does not look up where the machine stands; it shows where a server says it is. 81.0.249.65:28515 is its address.
Rules, settings, map
Which rules apply on private server test vanilla +, and what settings?
The name private server test vanilla + carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. Joining requires Rust's premium status. VAC, Valve's anti-cheat, is enabled.
What is the map on private server test vanilla +?
private server test vanilla + runs a procedural map of size 1,000 with seed 2147483647, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does private server test vanilla + wipe?
The prediction follows the tag, because private server test vanilla +'s wipes on record are too few to confirm the schedule. The schedule puts the next wipe on Saturday 31 October at 22:01 UTC. A new world was started 4 days 12 hours ago, and that is the one in play. Its tags carry a weekly wipe schedule.
What is wipe day on private server test vanilla + like?
Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does private server test vanilla + appear among Rust Data lists and filters?
The Rust Data lists that private server test vanilla + fits are: Rust community servers, unfiltered and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
How should you read the server tags on private server test vanilla +?
These tags are published by private server test vanilla + and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^w (Weekly): A wipe every week; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^q (Premium): Joining requires Rust's premium status. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to private server test vanilla +?
In Rust, F1 opens the console: type client.connect 81.0.249.65:28515. Launch Rust on this page does the same by opening the game through Steam and connecting. Joining requires Rust's premium status.
