Offline 81.100.154.125:28115 checked 28d ago
Twofish Carbon Staging Test Server
Connect
srv = rust.server("81.100.154.125:28117")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 13:02 UTC28d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 81.100.154.125:28115
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 13:17 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 512 on average | 321/375 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 440/475 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 970/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 46/100 |
| 4 | eulongtest (private perf box) | EU · groups of 14+ · monthly · 267 on average | 480/8 |
| 5 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 979/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Twofish Carbon Staging Test Server rank?
Rank #16,508 on seven-day player hours for Twofish Carbon Staging Test Server, within the top 70% of all ranked servers.
What population does Twofish Carbon Staging Test Server carry?
The current row shows Twofish Carbon Staging Test Server offline; the last response was 28 days 5 hours ago.
Server facts
What Rust version does Twofish Carbon Staging Test Server run?
Version Rust network protocol 2634 and build 166490 on Windows is reported by Twofish Carbon Staging Test Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Twofish Carbon Staging Test Server, and is it up?
Offline now for Twofish Carbon Staging Test Server, last seen 28 days 5 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 1 October 2026.
Which location does Twofish Carbon Staging Test Server run from?
No region is published by Twofish Carbon Staging Test Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 81.100.154.125:28115 is its address.
Settings and map
What rules and settings are recorded for Twofish Carbon Staging Test Server?
The name Twofish Carbon Staging Test Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
Which map has Twofish Carbon Staging Test Server loaded?
Twofish Carbon Staging Test Server runs a procedural map, which the game generates.
Wipes and dates
When does Twofish Carbon Staging Test Server wipe, and on what schedule?
A rhythm cannot be read from the wipes of Twofish Carbon Staging Test Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 28 days 5 hours ago.
On Twofish Carbon Staging Test Server, what happens on wipe day?
The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.
Tags and filters
Where does Twofish Carbon Staging Test Server appear among Rust Data lists and filters?
The Rust Data lists that Twofish Carbon Staging Test Server fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Twofish Carbon Staging Test Server?
These tags are published by Twofish Carbon Staging Test Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166490 (Build): Recorded game build: 166490; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Twofish Carbon Staging Test Server?
In Rust, F1 opens the console: type client.connect 81.100.154.125:28115. Launch Rust on this page does the same by opening the game through Steam and connecting.