Offline 81.141.211.204:28015 checked 22d ago
Production-test-server
Connect
srv = rust.server("81.141.211.204:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 11h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 11h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 6 Oct, 11:03 UTC22d ago | 1 | NaN | running | 0 |
| 1 | Sun 4 Oct, 12:11 UTC24d ago | 1 | NaN | 2 days | 0 |
| 2 | Thu 1 Oct, 11:42 UTC27d ago | 1 | NaN | 3 days | 1 |
| 3 | Tue 29 Sep, 17:24 UTC29d ago | 1 | NaN | 1.8 days | 0 |
| 4 | Sat 26 Sep, 21:43 UTC32d ago | 1 | held half | 2.8 days | 0 |
| 5 | Thu 17 Sep, 11:41 UTC41d ago | 1 | halved by day 2 | 9.4 days | 1 |
| 6 | Wed 16 Sep, 09:10 UTC42d ago | 1 | NaN | 1.1 days | 1 |
| 7 | Wed 16 Sep, 01:02 UTC43d ago | 1 | NaN | 0.3 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- FoG Of WaR
- size
- –
- seed
- –
Server
srv.info()- address
- 81.141.211.204:28015
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 6 Oct 2026, 11:03 UTC
- hostname
- –
- first seen
- 14 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 41/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 14/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 79 on average | 144/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 71 on average | 70/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 66 on average | 7/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 64 on average | 112/1000 |
Quick answers
From the figures on this page.
Player counts
How does Production-test-server compare in the rankings?
Rank #13,767 on seven-day player hours for Production-test-server, within the top 61% of all ranked servers.
How full does Production-test-server run?
Offline now for Production-test-server, with the last sample 22 days 18 hours ago.
Server facts
What Rust version does Production-test-server run?
Rust network protocol 2634 and build 166652 on Windows is what Production-test-server runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Production-test-server, and is it online now?
The latest sample has Production-test-server offline, with a last sighting 22 days 18 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 14 September 2026.
Where does Production-test-server sit?
No region is published by Production-test-server. Rust Data does not look up where the machine stands; it shows where a server says it is. 81.141.211.204:28015 is its address.
Rules, settings, map
Which rules apply on Production-test-server, and what settings?
You will not find a gather rate in the string Production-test-server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.
Wipe schedule
On what schedule does Production-test-server wipe?
The only wipe Production-test-server takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 22 days 20 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.
What is wipe day on Production-test-server like?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the wipes where it did not hold, half was lost by day 2.
Tags, lists
Where does Production-test-server appear among Rust Data lists and filters?
On Rust Data, Production-test-server appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Production-test-server?
These tags are published by Production-test-server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): 1 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Production-test-server?
In Rust, F1 opens the console: type client.connect 81.141.211.204:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.