Rust Data

rustdata.spaceservers81.141.211.204:28017.ipynb

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Offline 81.141.211.204:28015 checked 22d ago

Production-test-server

monthly wipes moddedcarbon

Connect

srv = rust.server("81.141.211.204:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak –
rank #13,767 # top 61%
last wipe 22d ago # monthly schedule
next wipe 7d 11h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. # The force wipe · high confidence

usual gap2 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

Coming wipes

inatkind
07d 11hThu 5 Nov, 19:00 UTCFW force wipe
135d 11hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Tue 6 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 6 Oct, 11:03 UTC22d ago 1 NaN running 0
1 Sun 4 Oct, 12:11 UTC24d ago 1 NaN 2 days 0
2 Thu 1 Oct, 11:42 UTC27d ago 1 NaN 3 days 1
3 Tue 29 Sep, 17:24 UTC29d ago 1 NaN 1.8 days 0
4 Sat 26 Sep, 21:43 UTC32d ago 1 held half 2.8 days 0
5 Thu 17 Sep, 11:41 UTC41d ago 1 halved by day 2 9.4 days 1
6 Wed 16 Sep, 09:10 UTC42d ago 1 NaN 1.1 days 1
7 Wed 16 Sep, 01:02 UTC43d ago 1 NaN 0.3 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
FoG Of WaR
size
–
seed
–

Server

srv.info()
address
81.141.211.204:28015
region
–
max players
1
group limit
8, the default
wipe schedule
monthly
last wipe
6 Oct 2026, 11:03 UTC
hostname
–
first seen
14 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average41/700
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average14/1000
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 79 on average144/700
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 71 on average70/1000
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 66 on average7/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 64 on average112/1000

Quick answers

From the figures on this page.

Player counts

How does Production-test-server compare in the rankings?

Rank #13,767 on seven-day player hours for Production-test-server, within the top 61% of all ranked servers.

How full does Production-test-server run?

Offline now for Production-test-server, with the last sample 22 days 18 hours ago.

Server facts

What Rust version does Production-test-server run?

Rust network protocol 2634 and build 166652 on Windows is what Production-test-server runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Production-test-server, and is it online now?

The latest sample has Production-test-server offline, with a last sighting 22 days 18 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 14 September 2026.

Where does Production-test-server sit?

No region is published by Production-test-server. Rust Data does not look up where the machine stands; it shows where a server says it is. 81.141.211.204:28015 is its address.

Rules, settings, map

Which rules apply on Production-test-server, and what settings?

You will not find a gather rate in the string Production-test-server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.

Wipe schedule

On what schedule does Production-test-server wipe?

The only wipe Production-test-server takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 22 days 20 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.

What is wipe day on Production-test-server like?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the wipes where it did not hold, half was lost by day 2.

Tags, lists

Where does Production-test-server appear among Rust Data lists and filters?

On Rust Data, Production-test-server appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the server tags on Production-test-server?

These tags are published by Production-test-server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): 1 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into Production-test-server?

In Rust, F1 opens the console: type client.connect 81.141.211.204:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players 1 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166652
Build Recorded game build: 166652.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,799 players 11,618 servers online