Rust Data

rustdata.spaceservers81.142.113.85:29997.ipynb

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Offline 81.142.113.85:29996 checked 3d ago

Level Zero private Rust acceptance

Connect

srv = rust.server("81.142.113.85:29997")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak –
rank #15,338 # top 69%
last wipe 3d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
81.142.113.85:29996
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
26 Oct 2026, 04:54 UTC
hostname
–
first seen
26 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average421/400
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average346/350
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average35/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average30/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average50/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average141/200

Quick answers

From the figures on this page.

Population

How does Level Zero private Rust acceptance compare in the rankings?

Over the last seven days Level Zero private Rust acceptance sits at #15,338 on player hours, in the top 69% of ranked servers.

How full does Level Zero private Rust acceptance run?

The current row shows Level Zero private Rust acceptance offline; the last response was 3 days 5 hours ago. Over the last seven days it averaged 0 players.

About the server

Which Rust version is Level Zero private Rust acceptance on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Level Zero private Rust acceptance. Steam updates your game for you, but the protocol must match to join.

How reliable is Level Zero private Rust acceptance, and is it up?

Level Zero private Rust acceptance is offline at this refresh; the last response came 3 days 5 hours ago. Over the last 2 full days the hours up number 0 of 48, 0%. Rust Data logged it first on 26 October 2026.

Where does Level Zero private Rust acceptance sit?

No region is published by Level Zero private Rust acceptance. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 81.142.113.85:29996.

Map and rules

Which rules apply on Level Zero private Rust acceptance, and what settings?

The name Level Zero private Rust acceptance carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. Anti-cheat status: VAC on.

Which map has Level Zero private Rust acceptance loaded?

Level Zero private Rust acceptance runs a procedural map, which the game generates.

Wipe data

On what schedule does Level Zero private Rust acceptance wipe?

The record for Level Zero private Rust acceptance holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 3 days 5 hours ago.

Tags and filters

Which Rust Data filters and lists contain Level Zero private Rust acceptance?

These Rust Data lists include Level Zero private Rust acceptance: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on Level Zero private Rust acceptance?

These tags are published by Level Zero private Rust acceptance and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): The server lists 0 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join Level Zero private Rust acceptance?

The manual route: launch Rust, F1, then client.connect 81.142.113.85:29996. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp0
Max players The server lists 0 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 57,218 players 11,715 servers online