Online 81.167.215.251:21305 checked 8m ago
A Rust Server
Connect
srv = rust.server("81.167.215.251:21312")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 24 Oct, 19:10 UTC5d ago | 2 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 102070
- map
- Procedural Map
- size
- 4000
- seed
- 102070
Server
srv.info()- address
- 81.167.215.251:21305
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 24 Oct 2026, 19:10 UTC
- hostname
- –
- first seen
- 22 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 463 on average | 115/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 320 on average | 129/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 284/275 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 10/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 264 on average | 276/300 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 261 on average | 526/575 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does A Rust Server rank?
Player hours over seven days put A Rust Server at #5,119, in the top 23% of the ranked set.
How full does A Rust Server run?
Current row: 0 players on A Rust Server, against 40 slots. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 12:00 UTC, averaging 1 players.
Server facts
What does performance look like on A Rust Server?
The 48-hour average is 172 server fps, with a low of 151. Entity numbers reached 94,939, and that includes buildings, deployables and the rest. A high of 3,410 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is A Rust Server on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by A Rust Server. Joining needs the same protocol on your game; Steam handles the update.
Is A Rust Server up, and what does its uptime show?
The current sample puts A Rust Server online. A restart about 4 days 12 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 22 October 2026.
Where does A Rust Server sit?
For A Rust Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 81.167.215.251:21305.
Map and rules
Which rules apply on A Rust Server, and what settings?
You will not find a gather rate in the string A Rust Server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
What is the map on A Rust Server?
The game generates the map on A Rust Server: procedural, size 4,000, seed 102070. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
On what schedule does A Rust Server wipe?
The record for A Rust Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 5 days 12 hours ago.
On A Rust Server, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 1 hours in.
Tags and filters
Which lists on Rust Data hold A Rust Server, and which filters?
These Rust Data lists include A Rust Server: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on A Rust Server hold?
The game's server browser reads these tags from A Rust Server: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join A Rust Server?
Enter client.connect 81.167.215.251:21305 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.