Rust Data

rustdata.spaceservers81.2.60.164:28017.ipynb

Run all rust-data · live

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Offline 81.2.60.164:28015 checked 11d ago

Dronzach Offline

Connect

srv = rust.server("81.2.60.164:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,317 # top 70%
last wipe 11d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 18 Oct, 04:39 UTC11d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
81.2.60.164:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
18 Oct 2026, 04:39 UTC
hostname
–
first seen
18 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average147/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average125/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average17/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average13/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average41/200

Quick answers

From the figures on this page.

Player counts

What position does Dronzach Offline take in the server rankings?

Player hours over seven days put Dronzach Offline at #15,317, in the top 70% of the ranked set.

How full does Dronzach Offline run?

Dronzach Offline returns no live count at this refresh, having last been seen 11 days ago.

Server facts

Which Rust version is Dronzach Offline on?

The build is Rust network protocol 2634 and build 167781 on Windows, run by Dronzach Offline. The protocol has to match before you can join, and Steam does the updating.

Is Dronzach Offline up, and what does its uptime show?

Offline now for Dronzach Offline, last seen 11 days ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 18 October 2026.

In which location is Dronzach Offline hosted?

No region is published by Dronzach Offline. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 81.2.60.164:28015.

Settings and map

Which rules apply on Dronzach Offline, and what settings?

No gather rate appears in the name: Dronzach Offline. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. The server browser lists it under Community. Anti-cheat status: VAC on.

Which map has Dronzach Offline selected?

Dronzach Offline runs a procedural map, which the game generates.

Wipe schedule

When does Dronzach Offline wipe, and how often?

Too few wipes are on record for Dronzach Offline to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 11 days ago.

What is wipe day on Dronzach Offline like?

Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which lists on Rust Data hold Dronzach Offline, and which filters?

On Rust Data, Dronzach Offline appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Dronzach Offline?

Read by the game's server browser, the tags Dronzach Offline publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join Dronzach Offline?

In Rust, F1 opens the console: type client.connect 81.2.60.164:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,314 players 11,621 servers online