Rust Data

rustdata.spaceservers81.244.137.90:28016.ipynb

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Offline 81.244.137.90:28015 checked 7d ago

PRISM local capture

Connect

srv = rust.server("81.244.137.90:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak –
rank #15,373 # top 69%
last wipe 16d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
81.244.137.90:28015
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
12 Oct 2026, 17:34 UTC
hostname
–
first seen
12 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average392/425
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average472/500
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average979/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average57/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average989/1000
5Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average27/250

Quick answers

From the figures on this page.

Population

What position does PRISM local capture take in the server rankings?

Rank #15,373 on seven-day player hours for PRISM local capture, within the top 69% of all ranked servers.

How full does PRISM local capture run?

PRISM local capture returns no live count at this refresh, having last been seen 7 days 21 hours ago.

Server facts

What Rust version does PRISM local capture run?

Version Rust network protocol 2634 and build 167781 on Windows is reported by PRISM local capture. Joining needs the same protocol on your game; Steam handles the update.

Is PRISM local capture up, and what does its uptime show?

Offline now for PRISM local capture, last seen 7 days 21 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 12 October 2026.

In which location is PRISM local capture hosted?

No region is published by PRISM local capture. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 81.244.137.90:28015.

Map and rules

Which rules apply on PRISM local capture, and what settings?

You will not find a gather rate in the string PRISM local capture. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. The VAC field reads off.

What is the map on PRISM local capture?

A procedural map runs on PRISM local capture, generated by the game.

Wipe data

When does PRISM local capture wipe, and how often?

The record for PRISM local capture holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 16 days 23 hours ago, and that is the one in play.

Lists and tags

Which Rust Data filters and lists contain PRISM local capture?

The Rust Data lists that PRISM local capture fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on PRISM local capture hold?

The game's server browser reads these tags from PRISM local capture: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join PRISM local capture?

Enter client.connect 81.244.137.90:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp4
Max players 4 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build The server runs build 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 98,401 players 11,879 servers online