Rust Data

rustdata.spaceservers82.0.139.250:28017.ipynb

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Offline 82.0.139.250:28015 checked 29d ago

RavenusDev - Map Test

Connect

srv = rust.server("82.0.139.250:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak –
rank #14,514 # top 61%
last wipe 29d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 29 SepMon 28 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 29 Sep, 14:51 UTC29d ago 1 NaN running 0
1 Mon 28 Sep, 22:38 UTC30d ago 1 NaN 0.7 days 0
2 Mon 28 Sep, 13:37 UTC30d ago 1 NaN 0.4 days 0
3 Tue 22 Sep, 21:19 UTC36d ago 0 NaN 5.7 days 1
4 Wed 16 Sep, 18:17 UTC42d ago 1 NaN 6.1 days 1
5 Tue 15 Sep, 19:51 UTC43d ago 1 NaN 0.9 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
82.0.139.250:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
29 Sep 2026, 14:51 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average144/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average133/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average20/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average15/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average48/200

Quick answers

From the figures on this page.

Player counts

How does RavenusDev - Map Test compare in the rankings?

Player hours over seven days put RavenusDev - Map Test at #14,514, in the top 61% of the ranked set.

How full does RavenusDev - Map Test run?

RavenusDev - Map Test returns no live count at this refresh, having last been seen 29 days 13 hours ago.

About the server

What is the Rust version on RavenusDev - Map Test?

Rust network protocol 2633 and build 165217 on Windows is what RavenusDev - Map Test runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is RavenusDev - Map Test, and is it online now?

Offline now for RavenusDev - Map Test, last seen 29 days 13 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does RavenusDev - Map Test run from?

There is no region published for RavenusDev - Map Test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 82.0.139.250:28015.

Settings and map

What rules and settings are recorded for RavenusDev - Map Test?

The name RavenusDev - Map Test carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.

Wipes and dates

On what schedule does RavenusDev - Map Test wipe?

No next wipe can be predicted for RavenusDev - Map Test, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 29 days 14 hours ago.

What is wipe day on RavenusDev - Map Test like?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in.

Lists and tags

Which Rust Data filters and lists contain RavenusDev - Map Test?

The Rust Data lists that RavenusDev - Map Test fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on RavenusDev - Map Test hold?

These tags are published by RavenusDev - Map Test and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): Slot count: 1; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to RavenusDev - Map Test?

Enter client.connect 82.0.139.250:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players Slot count: 1.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol To join, your game must run protocol 2633.
cs165217
Build Recorded game build: 165217.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 30,176 players 11,635 servers online