Online 82.145.53.15:28017 checked 12m ago
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Connect
srv = rust.server("82.145.53.15:27017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Friday 30 October, 14:33 UTC, in 1d 1h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 1d 1h | Fri 30 Oct, 14:33 UTC | wipe |
| 1 | 7d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 8d 1h | Fri 6 Nov, 14:33 UTC | wipe |
| 3 | 15d 1h | Fri 13 Nov, 14:33 UTC | wipe |
| 4 | 22d 1h | Fri 20 Nov, 14:33 UTC | wipe |
| 5 | 29d 1h | Fri 27 Nov, 14:33 UTC | wipe |
| 6 | 35d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 36d 1h | Fri 4 Dec, 14:33 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 14:33 UTC5d ago | 1 | NaN | running | 1 |
| 1 | Fri 16 Oct, 13:42 UTC12d ago | 1 | held half | 7 days | 0 |
| 2 | Thu 1 Oct, 17:58 UTC FW27d ago | 5 | halved by day 3 | 14.8 days | 1 |
| 3 | Fri 18 Sep, 17:29 UTC40d ago | 4 | halved by day 3 | 13 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Prestige PVE HARD x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLS | groups of 20+ · 2x · weekly · 7 on average | 9/100 |
| 1 | Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses | EU · groups of 8+ · 2x · weekly · 2 on average | 0/75 |
| 2 | PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINA | EU · groups of 8+ · 2x · monthly · 14 on average | 11/150 |
| 3 | [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] | groups of 200+ · 1x · weekly · 13 on average | 6/100 |
| 4 | [US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases| | NA · groups of 15+ · 2x · biweekly · 13 on average | 9/100 |
| 5 | [TW/HK/Asia] EK RUST|月清PVE|2X-2.5X|活動PVP | EA · groups of 16+ · 2x · monthly · 10 on average | 18/50 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] rank?
Rank #6,525 on seven-day player hours for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], within the top 29% of all ranked servers.
What population does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] carry?
Current row: 0 players on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], against 101 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 18:00 UTC, averaging 1 players.
Server facts
How smoothly does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?
Server fps over the last 48 hours averages 121; the floor is 7. The entity count peaked at 152,001, covering buildings, deployables and the rest of the world. Memory peaked at 4,424 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Steam updates your game for you, but the protocol must match to join.
Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] up, and what does its uptime show?
The current sample puts RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online. The uptime it reports puts the last restart about 11 hours ago. 160 of 168 hours up over the last 7 full days, or 95%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sit?
No region is published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 82.145.53.15:28017.
Settings and map
What rules and settings are recorded for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
2x gather is what the name states, and the name is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. No custom cap; the default of 8 players per group stands. Recorded as roleplay, roleplay with towns, jobs and rules. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. Anti-cheat status: VAC on.
Which map has RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] loaded?
The game generates the map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: procedural, size 5,000, seed 1939580793. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: fantomasx.
Wipe data
When does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe, and on what schedule?
Too few wipes are on record for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] to confirm its schedule, so the tag drives the prediction. The schedule puts the next wipe on Friday 30 October at 14:33 UTC. A new world was started 5 days 22 hours ago, and that is the one in play. A weekly wipe schedule is published in its tags.
On RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], what happens on wipe day?
The average peak over recent wipes is 2 players. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. The drop under half arrived by day 3 in the other cases.
Tags and filters
Which Rust Data filters and lists contain RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
On Rust Data, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appears in these lists: Modded Rust servers, 2x Rust servers, Rust PvE servers, Rust roleplay servers and Rust servers named for the undead. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Which meanings do the tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] hold?
These tags are published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp101 (Max players): 101 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): A wipe every week; ^r (Roleplay): A server built for roleplay; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The manual route: launch Rust, F1, then client.connect 82.145.53.15:28017. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
