Rust Data

rustdata.spaceservers82.21.2.10:10487.ipynb

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Online 82.21.2.10:10218 checked 11m ago

P.I.P RUST Test Server

moddedcarbonpve

Connect

srv = rust.server("82.21.2.10:10487")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak 2
rank #7,077 # top 32%
no wipes 'resets' # 14 new worlds this week: a reset every few hours, not a wipe schedule
next wipe – # resets, no wipes
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75101:0011:0022:0006:0015:0023:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040001:0011:0022:0006:0015:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct13 Oct18 Oct22 Oct27 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

World resets · a new world every few hours; none of these counts as a wipe

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 22:22 UTC1d ago NaN NaN NaN 0
1 Mon 26 Oct, 15:04 UTC1d ago NaN NaN NaN 0
2 Sun 25 Oct, 11:07 UTC2d ago NaN NaN NaN 0
3 Sun 25 Oct, 09:25 UTC2d ago NaN NaN NaN 0
4 Sun 25 Oct, 04:23 UTC2d ago NaN NaN NaN 0
5 Sun 25 Oct, 03:36 UTC2d ago NaN NaN NaN 1
6 Sun 25 Oct, 03:01 UTC2d ago NaN NaN NaN 0
7 Sat 24 Oct, 11:51 UTC3d ago NaN NaN NaN 0
8 Sat 24 Oct, 11:00 UTC3d ago NaN NaN NaN 0
9 Sat 24 Oct, 09:19 UTC3d ago NaN NaN NaN 0
display(srv.map, srv.info())

Map

3500 · seed 1891438067
Map of P.I.P RUST Test Server
map
Procedural Map
size
3500
seed
1891438067
Open on RustMaps

Server

srv.info()
address
82.21.2.10:10218
region
–
max players
20
group limit
8, the default
wipe schedule
–
last wipe
resets constantly
hostname
–
first seen
4 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(1)
serverlike_thisplayers
0RustBambook|PVE|SKINDROPSgroups of 10+ · monthly · 1 on average1/2

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does P.I.P RUST Test Server rank?

Player hours over seven days put P.I.P RUST Test Server at #7,077, in the top 32% of the ranked set.

How full does P.I.P RUST Test Server run?

The sample now reads 0 players for P.I.P RUST Test Server, out of 20 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 23:00 UTC, mean 0 players.

Server data

What does performance look like on P.I.P RUST Test Server?

The 48-hour average is 204 server fps, with a low of 144. Buildings, deployables and all else in the world took the count as high as 87,595 entities. Memory peaked at 3,655 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on P.I.P RUST Test Server?

The build is Rust network protocol 2635 and build 168909 on Linux, run by P.I.P RUST Test Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is P.I.P RUST Test Server, and is it up?

P.I.P RUST Test Server reports itself online at the current refresh. Count back 24 hours from its reported uptime to get the last restart. 95 of 168 hours up over the last 7 full days, or 57%. Rust Data logged it first on 4 October 2026.

Where does P.I.P RUST Test Server sit?

No region is published by P.I.P RUST Test Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 82.21.2.10:10218 is its address.

Settings and map

Which settings and rules does P.I.P RUST Test Server run?

The name P.I.P RUST Test Server carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode pve, with this note: player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map has P.I.P RUST Test Server selected?

P.I.P RUST Test Server runs a procedural map of size 3,500 with seed 1891438067, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does P.I.P RUST Test Server wipe, and how often?

P.I.P RUST Test Server starts a fresh world on a few-hour cycle, keeps no wipe schedule, and those resets are not wipes.

Lists and tags

Where does P.I.P RUST Test Server appear among Rust Data lists and filters?

The Rust Data lists that P.I.P RUST Test Server fits are: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on P.I.P RUST Test Server?

Read by the game's server browser, the tags P.I.P RUST Test Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): Slot count: 20; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to P.I.P RUST Test Server?

Enter client.connect 82.21.2.10:10218 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp20
Max players Slot count: 20.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 51,860 players 11,711 servers online