Online 82.21.2.10:10218 checked 11m ago
P.I.P RUST Test Server
Connect
srv = rust.server("82.21.2.10:10487")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 22:22 UTC1d ago | NaN | NaN | NaN | 0 |
| 1 | Mon 26 Oct, 15:04 UTC1d ago | NaN | NaN | NaN | 0 |
| 2 | Sun 25 Oct, 11:07 UTC2d ago | NaN | NaN | NaN | 0 |
| 3 | Sun 25 Oct, 09:25 UTC2d ago | NaN | NaN | NaN | 0 |
| 4 | Sun 25 Oct, 04:23 UTC2d ago | NaN | NaN | NaN | 0 |
| 5 | Sun 25 Oct, 03:36 UTC2d ago | NaN | NaN | NaN | 1 |
| 6 | Sun 25 Oct, 03:01 UTC2d ago | NaN | NaN | NaN | 0 |
| 7 | Sat 24 Oct, 11:51 UTC3d ago | NaN | NaN | NaN | 0 |
| 8 | Sat 24 Oct, 11:00 UTC3d ago | NaN | NaN | NaN | 0 |
| 9 | Sat 24 Oct, 09:19 UTC3d ago | NaN | NaN | NaN | 0 |
| 10 | Fri 23 Oct, 16:30 UTC4d ago | NaN | NaN | NaN | 0 |
| 11 | Fri 23 Oct, 16:10 UTC4d ago | NaN | NaN | NaN | 0 |
| 12 | Fri 23 Oct, 14:26 UTC4d ago | NaN | NaN | NaN | 1 |
| 13 | Wed 21 Oct, 15:26 UTC6d ago | NaN | NaN | NaN | 0 |
| 14 | Sun 18 Oct, 06:47 UTC9d ago | NaN | NaN | NaN | 0 |
| 15 | Sun 18 Oct, 03:24 UTC9d ago | NaN | NaN | NaN | 0 |
| 16 | Sun 18 Oct, 02:13 UTC9d ago | NaN | NaN | NaN | 0 |
| 17 | Sat 17 Oct, 15:22 UTC10d ago | NaN | NaN | NaN | 0 |
| 18 | Sat 17 Oct, 15:02 UTC10d ago | NaN | NaN | NaN | 0 |
| 19 | Sat 17 Oct, 14:11 UTC10d ago | NaN | NaN | NaN | 0 |
display(srv.map, srv.info())
Map
3500 · seed 1891438067
- map
- Procedural Map
- size
- 3500
- seed
- 1891438067
Server
srv.info()- address
- 82.21.2.10:10218
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- resets constantly
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(1)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustBambook|PVE|SKINDROPS | groups of 10+ · monthly · 1 on average | 1/2 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does P.I.P RUST Test Server rank?
Player hours over seven days put P.I.P RUST Test Server at #7,077, in the top 32% of the ranked set.
How full does P.I.P RUST Test Server run?
The sample now reads 0 players for P.I.P RUST Test Server, out of 20 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 23:00 UTC, mean 0 players.
Server data
What does performance look like on P.I.P RUST Test Server?
The 48-hour average is 204 server fps, with a low of 144. Buildings, deployables and all else in the world took the count as high as 87,595 entities. Memory peaked at 3,655 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on P.I.P RUST Test Server?
The build is Rust network protocol 2635 and build 168909 on Linux, run by P.I.P RUST Test Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is P.I.P RUST Test Server, and is it up?
P.I.P RUST Test Server reports itself online at the current refresh. Count back 24 hours from its reported uptime to get the last restart. 95 of 168 hours up over the last 7 full days, or 57%. Rust Data logged it first on 4 October 2026.
Where does P.I.P RUST Test Server sit?
No region is published by P.I.P RUST Test Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 82.21.2.10:10218 is its address.
Settings and map
Which settings and rules does P.I.P RUST Test Server run?
The name P.I.P RUST Test Server carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode pve, with this note: player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map has P.I.P RUST Test Server selected?
P.I.P RUST Test Server runs a procedural map of size 3,500 with seed 1891438067, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does P.I.P RUST Test Server wipe, and how often?
P.I.P RUST Test Server starts a fresh world on a few-hour cycle, keeps no wipe schedule, and those resets are not wipes.
Lists and tags
Where does P.I.P RUST Test Server appear among Rust Data lists and filters?
The Rust Data lists that P.I.P RUST Test Server fits are: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on P.I.P RUST Test Server?
Read by the game's server browser, the tags P.I.P RUST Test Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): Slot count: 20; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to P.I.P RUST Test Server?
Enter client.connect 82.21.2.10:10218 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
