Online 82.223.35.193:25600 checked 12m ago
RustGETON
Connect
srv = rust.server("82.223.35.193:25604")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1234567890
- map
- Procedural Map
- size
- 4000
- seed
- 1234567890
Server
srv.info()- address
- 82.223.35.193:25600
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Oct 2026, 18:57 UTC
- hostname
- –
- first seen
- 25 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 565 on average | 213/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 129/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 26/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 289 on average | 14/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 23/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 32/225 |
Quick answers
From the figures on this page.
Player counts
How does RustGETON compare in the rankings?
Over the last seven days RustGETON sits at #6,569 on player hours, in the top 30% of ranked servers.
How full does RustGETON run?
RustGETON reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 16:00 UTC is the busiest, at 2 players.
About the server
How well does RustGETON perform?
Averaged over 48 hours: 30 server fps, never under 30. The entity count peaked at 90,600, covering buildings, deployables and the rest of the world. A high of 2,421 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on RustGETON?
Rust network protocol 2635 and build 168909 on Linux is what RustGETON runs. Joining needs the same protocol on your game; Steam handles the update.
Is RustGETON up, and what does its uptime show?
Online is the state at the latest refresh for RustGETON. Count back 18 hours from its reported uptime to get the last restart. Uptime of 99% across the last 3 full days: 71 hours of 72. The first row Rust Data holds for it is dated 25 October 2026.
Where does RustGETON sit?
For RustGETON, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 82.223.35.193:25600 is its address.
Settings and map
What rules and settings are recorded for RustGETON?
No gather rate appears in the name: RustGETON. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.
Which map has RustGETON loaded?
The game generates the map on RustGETON: procedural, size 4,000, seed 1234567890. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does RustGETON wipe, and how often?
A rhythm cannot be read from the wipes of RustGETON on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 3 days 6 hours ago, and that is the one in play.
Lists and tags
Which Rust Data filters and lists contain RustGETON?
These Rust Data lists include RustGETON: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on RustGETON hold?
The game's server browser reads these tags from RustGETON: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into RustGETON?
In Rust, F1 opens the console: type client.connect 82.223.35.193:25600. Launch Rust on this page does the same by opening the game through Steam and connecting.