Rust Data

rustdata.spaceservers82.34.240.179:28016.ipynb

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Offline 82.34.240.179:28015 checked 7d ago

Local 1x1 (no EAC)

Connect

srv = rust.server("82.34.240.179:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 1 # peak 1
rank #13,159 # top 59%
last wipe 18d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep11 Oct16 Oct23 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.2 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 9 Oct, 23:15 UTC18d ago 1 NaN running 1
1 Fri 25 Sep, 17:32 UTC33d ago 1 NaN 14.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
82.34.240.179:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
9 Oct 2026, 23:15 UTC
hostname
–
first seen
25 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 550 on average636/675
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485/525
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 300 on average59/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average36/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 269 on average138/200
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average255/300

Quick answers

From the figures on this page.

Population data

How does Local 1x1 (no EAC) compare in the rankings?

Over the last seven days Local 1x1 (no EAC) sits at #13,159 on player hours, in the top 59% of ranked servers.

What population does Local 1x1 (no EAC) carry?

Offline now for Local 1x1 (no EAC), with the last sample 7 days 3 hours ago. Over the last seven days it averaged 1 players and peaked at 1.

Server facts

What is the Rust version on Local 1x1 (no EAC)?

Version Rust network protocol 2634 and build 167398 on Windows is reported by Local 1x1 (no EAC). The protocol has to match before you can join, and Steam does the updating.

How reliable is Local 1x1 (no EAC), and is it online now?

The latest sample has Local 1x1 (no EAC) offline, with a last sighting 7 days 3 hours ago. Uptime of 4% across the last 7 full days: 7 hours of 168. The first row Rust Data holds for it is dated 25 September 2026.

Where does Local 1x1 (no EAC) sit?

For Local 1x1 (no EAC), no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 82.34.240.179:28015.

Rules, settings, map

Which settings and rules does Local 1x1 (no EAC) run?

The name Local 1x1 (no EAC) carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC is not running; Valve's anti-cheat is off.

Which map has Local 1x1 (no EAC) loaded?

The game generates its map: procedural, on Local 1x1 (no EAC).

Wipe data

On what schedule does Local 1x1 (no EAC) wipe?

A rhythm cannot be read from the wipes of Local 1x1 (no EAC) on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 18 days 18 hours ago.

What is wipe day on Local 1x1 (no EAC) like?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in.

Tags and filters

Where does Local 1x1 (no EAC) appear among Rust Data lists and filters?

These Rust Data lists include Local 1x1 (no EAC): Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Local 1x1 (no EAC) hold?

These tags are published by Local 1x1 (no EAC) and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join Local 1x1 (no EAC)?

In Rust, F1 opens the console: type client.connect 82.34.240.179:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online