Offline 82.67.133.103:28015 checked 25d ago
Development Server
Connect
srv = rust.server("82.67.133.103:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 13:09 UTC25d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 82.67.133.103:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 13:09 UTC
- hostname
- –
- first seen
- 16 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 533 on average | 242/275 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 325 on average | 15/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 323 on average | 18/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 152/200 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 278 on average | 63/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 31/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Development Server rank?
Over the last seven days Development Server sits at #14,690 on player hours, in the top 64% of ranked servers.
What population does Development Server carry?
Development Server returns no live count at this refresh, having last been seen 25 days 12 hours ago.
Server facts
What Rust version does Development Server run?
The build is Rust network protocol 2634 and build 166586 on Windows, run by Development Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Development Server, and is it online now?
The latest sample has Development Server offline, with a last sighting 25 days 12 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 16 September 2026.
Where does Development Server sit?
There is no region published for Development Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 82.67.133.103:28015.
Settings and map
Which rules apply on Development Server, and what settings?
No gather rate appears in the name: Development Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. Anti-cheat status: VAC off.
Which map has Development Server loaded?
The game generates its map: procedural, on Development Server.
Wipe data
On what schedule does Development Server wipe?
Too few wipes are on record for Development Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 25 days 16 hours ago.
On Development Server, what happens on wipe day?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in.
Lists and tags
Which lists on Rust Data hold Development Server, and which filters?
The Rust Data lists that Development Server fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Development Server hold?
Read by the game's server browser, the tags Development Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): Slot count: 5; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166586 (Build): The server runs build 166586; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to Development Server?
In Rust, F1 opens the console: type client.connect 82.67.133.103:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.