Offline 82.77.116.61:28115 checked 11d ago
Local 2000 Map Test
Connect
srv = rust.server("82.77.116.61:28117")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 82.77.116.61:28115
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Oct 2026, 08:27 UTC
- hostname
- –
- first seen
- 17 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 439/475 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 339/375 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 38/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 31/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 45/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 145/200 |
Quick answers
From the figures on this page.
Population
How does Local 2000 Map Test compare in the rankings?
Player hours over seven days put Local 2000 Map Test at #15,280, in the top 70% of the ranked set.
What population does Local 2000 Map Test carry?
The current row shows Local 2000 Map Test offline; the last response was 11 days 14 hours ago.
Server facts
Which Rust version is Local 2000 Map Test on?
Rust network protocol 2634 and build 167781 on Windows is what Local 2000 Map Test runs. Joining needs the same protocol on your game; Steam handles the update.
Is Local 2000 Map Test up, and what does its uptime show?
The latest sample has Local 2000 Map Test offline, with a last sighting 11 days 14 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 17 October 2026.
Which location does Local 2000 Map Test run from?
For Local 2000 Map Test, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 82.77.116.61:28115 is its address.
Map and rules
Which rules apply on Local 2000 Map Test, and what settings?
The name Local 2000 Map Test carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.
Which map has Local 2000 Map Test selected?
A procedural map runs on Local 2000 Map Test, generated by the game.
Wipe schedule
When does Local 2000 Map Test wipe, and on what schedule?
A rhythm cannot be read from the wipes of Local 2000 Map Test on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 12 days 2 hours ago.
Tags and filters
Which lists on Rust Data hold Local 2000 Map Test, and which filters?
These Rust Data lists include Local 2000 Map Test: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Local 2000 Map Test hold?
The game's server browser reads these tags from Local 2000 Map Test: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): The server lists 2 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Local 2000 Map Test?
In Rust, F1 opens the console: type client.connect 82.77.116.61:28115. Launch Rust on this page does the same by opening the game through Steam and connecting.