Rust Data

rustdata.spaceservers83.190.130.89:28026.ipynb

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Offline 83.190.130.89:28025 checked 4d ago

Local RaidLab (flat, public build)

moddedoxide

Connect

srv = rust.server("83.190.130.89:28026")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak –
rank #15,399 # top 69%
last wipe 9d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 19 Oct, 04:49 UTC9d ago 0 NaN running 0
1 Sun 18 Oct, 15:11 UTC9d ago 0 NaN 0.6 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
83.190.130.89:28025
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
19 Oct 2026, 04:49 UTC
hostname
–
first seen
4 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average94/999
1[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average43/999
2[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average93/150
3Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average116/250
4AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average44/100
5KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average26/100

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Local RaidLab (flat, public build) rank?

Rank #15,399 on seven-day player hours for Local RaidLab (flat, public build), within the top 69% of all ranked servers.

How many players does Local RaidLab (flat, public build) hold at once?

The current row shows Local RaidLab (flat, public build) offline; the last response was 4 days 22 hours ago. Over the last seven days it averaged 0 players.

Server data

What Rust version does Local RaidLab (flat, public build) run?

The build is Rust network protocol 2634 and build 167781 on Linux, run by Local RaidLab (flat, public build). Steam updates your game for you, but the protocol must match to join.

How reliable is Local RaidLab (flat, public build), and is it up?

Local RaidLab (flat, public build) is offline at this refresh; the last response came 4 days 22 hours ago. Uptime of 14% across the last 7 full days: 24 hours of 168. Rust Data logged it first on 4 October 2026.

Which location does Local RaidLab (flat, public build) run from?

For Local RaidLab (flat, public build), no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 83.190.130.89:28025 is its address.

Map and rules

What rules and settings are recorded for Local RaidLab (flat, public build)?

No gather rate appears in the name: Local RaidLab (flat, public build). Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Wipe data

When does Local RaidLab (flat, public build) wipe, and how often?

A rhythm cannot be read from the wipes of Local RaidLab (flat, public build) on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 9 days 5 hours ago.

What is wipe day on Local RaidLab (flat, public build) like?

Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.

Tags, lists

Which Rust Data filters and lists contain Local RaidLab (flat, public build)?

These Rust Data lists include Local RaidLab (flat, public build): Modded Rust servers and Servers with build or creative tags. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Local RaidLab (flat, public build) hold?

Read by the game's server browser, the tags Local RaidLab (flat, public build) publishes are: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to Local RaidLab (flat, public build)?

In Rust, F1 opens the console: type client.connect 83.190.130.89:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp4
Max players 4 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build The server runs build 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 56,552 players 11,688 servers online