Rust Data

rustdata.spaceservers83.202.236.30:28017.ipynb

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Offline 83.202.236.30:28015 checked 34d ago

Development Server

Connect

srv = rust.server("83.202.236.30:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,477 # top 71%
last wipe 34d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
83.202.236.30:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
23 Sep 2026, 18:26 UTC
hostname
–
first seen
23 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average460/525
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average27/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average46/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average209/275
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average78/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average92/150

Quick answers

From the figures on this page.

Population

What position does Development Server take in the server rankings?

Over the last seven days Development Server sits at #15,477 on player hours, in the top 71% of ranked servers.

What population does Development Server carry?

The current row shows Development Server offline; the last response was 34 days 5 hours ago.

Server facts

What Rust version does Development Server run?

Rust network protocol 2633 and build 165217 on Windows is what Development Server runs. Joining needs the same protocol on your game; Steam handles the update.

Is Development Server up, and what does its uptime show?

Offline now for Development Server, last seen 34 days 5 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 23 September 2026.

Where does Development Server sit?

No region is published by Development Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 83.202.236.30:28015.

Settings and map

Which settings and rules does Development Server run?

No gather rate appears in the name: Development Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.

Which map has Development Server selected?

A procedural map runs on Development Server, generated by the game.

Wipe schedule

When does Development Server wipe, and how often?

Too few wipes are on record for Development Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 34 days 5 hours ago.

Tags, lists

Which Rust Data filters and lists contain Development Server?

The Rust Data lists that Development Server fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Development Server hold?

The game's server browser reads these tags from Development Server: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join Development Server?

In Rust, F1 opens the console: type client.connect 83.202.236.30:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol To join, your game must run protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 54,556 players 11,722 servers online