Rust Data

rustdata.spaceservers83.217.171.135:28016.ipynb

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Offline 83.217.171.135:28015 checked 28d ago

Local Staging Test Server

Connect

srv = rust.server("83.217.171.135:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/5 # 20% full
7-day average 0 # peak –
rank #16,186 # top 68%
last wipe 28d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 29 Sep, 21:01 UTC28d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
83.217.171.135:28015
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
29 Sep 2026, 21:01 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 543 on average679/725
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average429/475
2Rustoria.co - EU MainEU · groups of 16+ · weekly · 308 on average40/250
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 308 on average52/250
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 268 on average228/250
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average134/175

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Local Staging Test Server rank?

Over the last seven days Local Staging Test Server sits at #16,186 on player hours, in the top 68% of ranked servers.

How full does Local Staging Test Server run?

The current row shows Local Staging Test Server offline; the last response was 28 days 16 hours ago.

Server data

What Rust version does Local Staging Test Server run?

The build is Rust network protocol 2634 and build 166257 on Windows, run by Local Staging Test Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is Local Staging Test Server, and is it online now?

Local Staging Test Server is offline at this refresh; the last response came 28 days 16 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 29 September 2026.

In which location is Local Staging Test Server hosted?

For Local Staging Test Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 83.217.171.135:28015 is its address.

Rules, settings, map

Which rules apply on Local Staging Test Server, and what settings?

The name Local Staging Test Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.

Wipe data

When does Local Staging Test Server wipe, and on what schedule?

A rhythm cannot be read from the wipes of Local Staging Test Server on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 28 days 16 hours ago.

On Local Staging Test Server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Where does Local Staging Test Server appear among Rust Data lists and filters?

These Rust Data lists include Local Staging Test Server: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Local Staging Test Server hold?

These tags are published by Local Staging Test Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): Slot count: 5; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs166257 (Build): Recorded game build: 166257; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into Local Staging Test Server?

In Rust, F1 opens the console: type client.connect 83.217.171.135:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2634,gmrust,cs166257,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp5
Max players Slot count: 5.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs166257
Build Recorded game build: 166257.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 75,412 players 11,748 servers online