Offline 83.77.236.209:9990 checked 28d ago
PixelReactor Community
Connect
srv = rust.server("83.77.236.209:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 83.77.236.209:9990
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 18 Sep 2026, 18:35 UTC
- hostname
- –
- first seen
- 18 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 51 on average | 55/200 |
| 1 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 35 on average | 41/200 |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 33 on average | 27/200 |
| 3 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 6/200 |
| 4 | [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 20 on average | 17/150 |
| 5 | [EU/GER] Rust Norddeutschland PVE | EU · groups of 8+ · biweekly · 18 on average | 20/100 |
Quick answers
From the figures on this page.
Population data
How does PixelReactor Community compare in the rankings?
Over the last seven days PixelReactor Community sits at #16,882 on player hours, in the top 71% of ranked servers.
How full does PixelReactor Community run?
The current row shows PixelReactor Community offline; the last response was 28 days 9 hours ago.
Server facts
What Rust version does PixelReactor Community run?
The build is Rust network protocol 2633 and build 165217 on Linux, run by PixelReactor Community. Steam updates your game for you, but the protocol must match to join.
Is PixelReactor Community up, and what does its uptime show?
Offline now for PixelReactor Community, last seen 28 days 9 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 18 September 2026.
In which location is PixelReactor Community hosted?
For PixelReactor Community, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 83.77.236.209:9990.
Settings and map
What rules and settings are recorded for PixelReactor Community?
The name PixelReactor Community carries no gather rate. The group limit sits at the default of 8 players. Recorded as pve, player combat is not allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.
Which map has PixelReactor Community selected?
A procedural map runs on PixelReactor Community, generated by the game.
Wipe data
When does PixelReactor Community wipe, and on what schedule?
Too few wipes are on record for PixelReactor Community to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 39 days 2 hours ago.
Lists and tags
Which Rust Data filters and lists contain PixelReactor Community?
These Rust Data lists include PixelReactor Community: Rust community servers, unfiltered and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
How should you read the server tags on PixelReactor Community?
Read by the game's server browser, the tags PixelReactor Community publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^p (PvE): Players do not fight each other here; the world supplies the danger. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to PixelReactor Community?
Enter client.connect 83.77.236.209:9990 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.