Rust Data

rustdata.spaceservers84.173.128.251:28018.ipynb

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Offline 84.173.128.251:28015 checked 37d ago

EpicFuse Reachability PoC

Connect

srv = rust.server("84.173.128.251:28018")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,496 # top 67%
last wipe 37d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 22 Sep, 06:02 UTC37d ago 0 NaN running 3

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
84.173.128.251:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
22 Sep 2026, 06:02 UTC
hostname
–
first seen
22 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average555/625
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average418/450
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average136/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average51/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average153/250
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average292/225

Quick answers

From the figures on this page.

Player counts

How does EpicFuse Reachability PoC compare in the rankings?

Player hours over seven days put EpicFuse Reachability PoC at #15,496, in the top 67% of the ranked set.

How many players does EpicFuse Reachability PoC hold at once?

Offline now for EpicFuse Reachability PoC, with the last sample 37 days 8 hours ago.

Server data

Which Rust version is EpicFuse Reachability PoC on?

Version Rust network protocol 2633 and build 164530 on Linux is reported by EpicFuse Reachability PoC. Steam updates your game for you, but the protocol must match to join.

Is EpicFuse Reachability PoC up, and what does its uptime show?

EpicFuse Reachability PoC is offline at this refresh; the last response came 37 days 8 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 22 September 2026.

Where does EpicFuse Reachability PoC sit?

For EpicFuse Reachability PoC, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 84.173.128.251:28015.

Map and rules

Which settings and rules does EpicFuse Reachability PoC run?

The name EpicFuse Reachability PoC carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. Community is its browser category. Anti-cheat status: VAC on.

What is the map on EpicFuse Reachability PoC?

The game generates its map: procedural, on EpicFuse Reachability PoC.

Wipe schedule

On what schedule does EpicFuse Reachability PoC wipe?

A rhythm cannot be read from the wipes of EpicFuse Reachability PoC on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 37 days 8 hours ago, and that is the one in play.

What is wipe day on EpicFuse Reachability PoC like?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which lists on Rust Data hold EpicFuse Reachability PoC, and which filters?

These Rust Data lists include EpicFuse Reachability PoC: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on EpicFuse Reachability PoC hold?

The game's server browser reads these tags from EpicFuse Reachability PoC: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into EpicFuse Reachability PoC?

Enter client.connect 84.173.128.251:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs164530
Build Recorded game build: 164530.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 74,965 players 11,829 servers online