Rust Data

rustdata.spaceservers84.221.16.135:28017.ipynb

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Online 84.221.16.135:28015 checked 10m ago

[EU|ITA] Mich

moddedoxide

Connect

srv = rust.server("84.221.16.135:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 1
rank #5,991 # top 27%
last wipe 2d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctSat 24 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 20:06 UTC2d ago 1 NaN running 0
1 Sat 24 Oct, 20:11 UTC4d ago 1 held half 2 days 0
2 Mon 19 Oct, 06:59 UTC9d ago 1 held half 5.5 days 0
3 Sat 17 Oct, 11:56 UTC11d ago 1 NaN 1.8 days 1
4 Mon 12 Oct, 09:36 UTC16d ago 2 held half 5.1 days 0
5 Sat 10 Oct, 09:08 UTC18d ago 1 held half 2 days 0
6 Sun 4 Oct, 14:05 UTC24d ago 1 held half 5.8 days 1
7 Sun 4 Oct, 07:11 UTC24d ago 1 NaN 0.3 days 0
8 Sat 3 Oct, 09:21 UTC25d ago 1 NaN 0.9 days 0
9 Fri 2 Oct, 10:20 UTC26d ago 1 NaN 1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1722197939
Map of [EU|ITA] Mich
map
Procedural Map
size
4500
seed
1722197939

Server

srv.info()
address
84.221.16.135:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
26 Oct 2026, 20:06 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
This is a Personal Server, if You Enjoy Playing Here, You're Welcome!. Be Aware that Changes or Wipes Can Occur Whitout Notice. Only Rules are: No Cheating, No Offline Raids and No Toxicity!. Feedback Are Welcome!

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average36/225
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average12/700
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 78 on average37/700

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does [EU|ITA] Mich rank?

Over the last seven days [EU|ITA] Mich sits at #5,991 on player hours, in the top 27% of ranked servers.

How many players does [EU|ITA] Mich hold at once?

Current row: 0 players on [EU|ITA] Mich, against 10 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 13:00 UTC, mean 1 players.

Server data

How well does [EU|ITA] Mich perform?

The 48-hour average is 80 server fps, with a low of 34. Entity numbers reached 143,131, and that includes buildings, deployables and the rest. A high of 4,146 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on [EU|ITA] Mich?

Version Rust network protocol 2635 and build 168909 on Windows is reported by [EU|ITA] Mich. Steam updates your game for you, but the protocol must match to join.

How reliable is [EU|ITA] Mich, and is it online now?

The current sample puts [EU|ITA] Mich online. Count back 4 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 118 of 168, 70%. The first row Rust Data holds for it is dated 13 September 2026.

Where does [EU|ITA] Mich sit?

The name of [EU|ITA] Mich points to Europe, even though no region tag is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 84.221.16.135:28015.

Settings and map

Which rules apply on [EU|ITA] Mich, and what settings?

No gather rate appears in the name: [EU|ITA] Mich. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

What is the map on [EU|ITA] Mich?

Custom map, 4,500, run by [EU|ITA] Mich; the file is published, so download it here.

Wipe data

On what schedule does [EU|ITA] Mich wipe?

[EU|ITA] Mich wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 2 days 7 hours ago.

What is wipe day on [EU|ITA] Mich like?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Tags, lists

Which lists on Rust Data hold [EU|ITA] Mich, and which filters?

The Rust Data lists that [EU|ITA] Mich fits are: EU Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on [EU|ITA] Mich hold?

These tags are published by [EU|ITA] Mich and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; rustmaps (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into [EU|ITA] Mich?

The manual route: launch Rust, F1, then client.connect 84.221.16.135:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/wfgp5uybw7.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,rustmaps

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Other

rustmaps
Custom tag Not one of Rust's standard tags: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,284 players 11,672 servers online