Online 84.24.47.72:28015 checked 10m ago
R & D Rust server
Connect
srv = rust.server("84.24.47.72:27015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 13:40 UTC5d ago | 1 | NaN | running | 0 |
| 1 | Sat 3 Oct, 13:50 UTC25d ago | 1 | halved by day 1 | 20 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3001 · seed 12345
- map
- Procedural Map
- size
- 3001
- seed
- 12345
Server
srv.info()- address
- 84.24.47.72:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Oct 2026, 14:14 UTC
- hostname
- rustserver.pkayadoe.nl
- first seen
- 13 Sep 2026
Operator · pkayadoe.nl
rust.servers(operator="pkayadoe.nl").sort_values("players")
| server | players |
|---|
The only server publishing a pkayadoe.nl hostname.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 549 on average | 152/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 116/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 13/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 284 on average | 23/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 12/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 28/200 |
Quick answers
From the figures on this page.
Population data
How does R & D Rust server compare in the rankings?
Rank #6,454 on seven-day player hours for R & D Rust server, within the top 29% of all ranked servers.
What population does R & D Rust server carry?
R & D Rust server reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
How well does R & D Rust server perform?
Server fps over the last 48 hours averages 211; the floor is 195. The entity count peaked at 49,360, covering buildings, deployables and the rest of the world. The memory field tops out at 2,620 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does R & D Rust server run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by R & D Rust server. Joining needs the same protocol on your game; Steam handles the update.
Is R & D Rust server up, and what does its uptime show?
The current sample puts R & D Rust server online. A restart about 5 days 11 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is R & D Rust server hosted?
There is no region published for R & D Rust server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 84.24.47.72:28015.
Rules, settings, map
Which rules apply on R & D Rust server, and what settings?
The name R & D Rust server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
What is the map on R & D Rust server?
The game generates the map on R & D Rust server: procedural, size 3,001, seed 12345. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does R & D Rust server wipe, and on what schedule?
Too few wipes are on record for R & D Rust server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 5 days 13 hours ago.
On R & D Rust server, what happens on wipe day?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 1.
Lists and tags
Where does R & D Rust server appear among Rust Data lists and filters?
The Rust Data lists that R & D Rust server fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which operator runs R & D Rust server?
Among the servers we track, only R & D Rust server publishes this pkayadoe.nl hostname.
How should you read the server tags on R & D Rust server?
These tags are published by R & D Rust server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to R & D Rust server?
The manual route: launch Rust, F1, then client.connect 84.24.47.72:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. http://rust.pkayadoe.nl is the website recorded for it.