Offline 84.247.45.217:28015 checked 31d ago
Serton Local Dev [NO-EAC]
Connect
srv = rust.server("84.247.45.217:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 84.247.45.217:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Sep 2026, 12:24 UTC
- hostname
- –
- first seen
- 24 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 530 on average | 244/300 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 329 on average | 16/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 327 on average | 32/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 120/200 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 47/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 53/100 |
Quick answers
From the figures on this page.
Population
How does Serton Local Dev [NO-EAC] compare in the rankings?
Player hours over seven days put Serton Local Dev [NO-EAC] at #16,611, in the top 71% of the ranked set.
How full does Serton Local Dev [NO-EAC] run?
Serton Local Dev [NO-EAC] returns no live count at this refresh, having last been seen 31 days 16 hours ago.
Server data
What Rust version does Serton Local Dev [NO-EAC] run?
Version Rust network protocol 2633 and build 163207 on Windows is reported by Serton Local Dev [NO-EAC]. The protocol has to match before you can join, and Steam does the updating.
How reliable is Serton Local Dev [NO-EAC], and is it up?
The latest sample has Serton Local Dev [NO-EAC] offline, with a last sighting 31 days 16 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 24 September 2026.
Which location does Serton Local Dev [NO-EAC] run from?
No region is published by Serton Local Dev [NO-EAC]. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 84.247.45.217:28015.
Map and rules
Which rules apply on Serton Local Dev [NO-EAC], and what settings?
No gather rate appears in the name: Serton Local Dev [NO-EAC]. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat status: VAC off.
Which map has Serton Local Dev [NO-EAC] selected?
Serton Local Dev [NO-EAC] runs a procedural map, which the game generates.
Wipe schedule
When does Serton Local Dev [NO-EAC] wipe, and how often?
Too few wipes are on record for Serton Local Dev [NO-EAC] to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 52 days 14 hours ago.
Lists and tags
Where does Serton Local Dev [NO-EAC] appear among Rust Data lists and filters?
On Rust Data, Serton Local Dev [NO-EAC] appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Serton Local Dev [NO-EAC]?
Read by the game's server browser, the tags Serton Local Dev [NO-EAC] publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163207 (Build): The server runs build 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to Serton Local Dev [NO-EAC]?
Enter client.connect 84.247.45.217:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.